Results for 'question-answer game'

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  1.  47
    Questionanswer games.Thomas Ågotnes, Johan van Benthem, Hans van Ditmarsch & Stefan Minica - 2011 - Journal of Applied Non-Classical Logics 21 (3-4):265-288.
    We propose strategic games wherein the strategies consist of players asking each other questions and answering those questions. We study simplifications of such games wherein two players simultaneously ask each other a question that the opponent is then obliged to answer. The motivation for our research is to model conversation including the dynamics of questions and answers, to provide new links between game theory and dynamic logics of information, and to exploit the dynamic/strategic structure that, we think, (...)
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  2. Questions and Answers about Oppositions.Fabien Schang - 2011 - In Jean-Yves Beziau & Gillman Payette (eds.), The Square of Opposition: A General Framework for Cognition. Peter Lang. pp. 289-319.
    A general characterization of logical opposition is given in the present paper, where oppositions are defined by specific answers in an algebraic question-answer game. It is shown that opposition is essentially a semantic relation of truth values between syntactic opposites, before generalizing the theory of opposition from the initial Apuleian square to a variety of alter- native geometrical representations. In the light of this generalization, the famous problem of existential import is traced back to an ambiguous interpretation (...)
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  3.  70
    How can questions be informative before they are answered? Strategic information in interrogative games.Emmanuel Genot & Justine Jacot - 2012 - Episteme 9 (2):189-204.
    We examine a special case of inquiry games and give an account of the informational import of asking questions. We focus on yes-or-no questions, which always carry information about the questioner's strategy, but never about the state of Nature, and show how strategic information reduces uncertainty through inferences about other players' goals and strategies. This uncertainty cannot always be captured by information structures of classical game theory. We conclude by discussing the connection with Gricean pragmatics and contextual constraints on (...)
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  4. A logic of questions and answers.David Harrah - 1961 - Philosophy of Science 28 (1):40-46.
    A logic of questions and answers exists within the logic of statements, if we make the following identifications (roughly): "Whether" questions are identified with true exclusive disjunctions, and "which" questions are identified with true existential quantifications. The question-and-answer process is interpreted as an information-matching game. The question mark is not needed except as a device of abbreviation. Complete and partial answers can be distinguished and various relations of relevance, independence, and resolution defined.
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  5. Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
    What is a game? What are we doing when we play a game? What is the value of playing games? Several different philosophical subdisciplines have attempted to answer these questions using very distinctive frameworks. Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content. Others have approached games as artworks and asked questions about the authorship of games, about the ontology (...)
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  6.  30
    Game Theory, Abduction, and the Economy of Research: C. S. Peirce's Conception of Humanity's Most Economic Resource.James R. Wible - 2018 - Transactions of the Charles S. Peirce Society 54 (2):134.
    Our power of guessing corresponds to a bird's musical and aeronautical powers.There still remains one more economic consideration in reference to a hypothesis; namely, that it may give a good "leave," as the billiard players say.There is a game called "Twenty Questions," in which one party thinks of something well known to the other, who may then ask at most twenty questions answerable by yes or no, after which he has a right to make three guesses. … The principle (...)
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  7.  46
    Answering Existence Questions in the Best Language for Inquiry.Eve Kitsik - 2019 - Philosophia 47 (1):141-156.
    Folk ontology seems baroque, compared to the austere ontology of many philosophers. Plausibly, the issue comes down to a choice between existence concepts: the folk and the austere philosophers employ different quantifier meanings. This paper aims to clarify and defend this hypothesis and explore its upshots. How do we choose between the alternative existence concepts; is the austere philosophers’ concept better than the folk’s undiscriminating one? I will argue that contrary to what Ted Sider suggests, the austere existence concept and (...)
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  8.  35
    Games without frontiers? Democratic engagement, agonistic pluralism and the question of exclusion.Robert W. Glover - 2012 - Philosophy and Social Criticism 38 (1):81-104.
    In recent years a growing number of democratic theorists have proposed ways to increase citizen engagement, while channeling those democratic energies in positive directions and away from systematic marginalization, exclusion and intolerance. One novel answer is provided by a strain of democratic theory known as agonistic pluralism, which valorizes adversarial engagement and recognizes the marginalizing tendencies implicit in drives to consensus and stability. However, the divergences between competing variants of agonistic pluralism remain largely underdeveloped or unrecognized. In this article, (...)
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  9.  21
    Question-reply argumentation.Douglas Neil Walton - 1989 - New York: Greenwood Press.
    Walton's book is a study of several fallacies in informal logic. Focusing on question-answer dialogues, and committed to a pragmatic rather than a semantic approach, he attempts to generate criteria for evaluating good and bad questions and answers. The book contains a discussion of such well-recognized fallacies as many questions, black-or-white questions, loaded questions, circular arguments, question-begging assertions and epithets, ad hominem and tu quoque arguments, ignoratio elenchi, and replying to a question with a question. (...)
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  10. Constitutive Rules: Games, Language, and Assertion.Indrek Reiland - 2018 - Philosophy and Phenomenological Research 100 (1):136-159.
    Many philosophers think that games like chess, languages like English, and speech acts like assertion are constituted by rules. Lots of others disagree. To argue over this productively, it would be first useful to know what it would be for these things to be rule-constituted. Searle famously claimed in Speech Acts that rules constitute things in the sense that they make possible the performance of actions related to those things (Searle 1969). On this view, rules constitute games, languages, and speech (...)
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  11.  81
    Reasoning about causality in games.Lewis Hammond, James Fox, Tom Everitt, Ryan Carey, Alessandro Abate & Michael Wooldridge - 2023 - Artificial Intelligence 320 (C):103919.
    Causal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both these forms of reasoning has, until now, been lacking. We offer a solution in the form of (structural) causal games, which can be seen as extending Pearl's causal hierarchy to the game-theoretic domain, or as extending Koller and Milch's multi-agent influence diagrams to the causal domain. We then (...)
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  12. On japanese things and words: An answer to Heidegger's question.Michael F. Marra - 2004 - Philosophy East and West 54 (4):555-568.
    In lieu of an abstract, here is a brief excerpt of the content:On Japanese Things and Words:An Answer to Heidegger's QuestionMichael F. MarraIt has been over thirty years since my high school teacher of philosophy, Professor Dino Dezzani, recommended a book from which to begin my study of philosophy: Martin Heidegger's (1889-1976) Unterwegs zur Sprache (On the way to language [1959]). Evidently he was aware of my interest in literature and thought that Heidegger's discussion of words, things, and poetic (...)
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  13.  96
    Playing Games with Ais: The Limits of GPT-3 and Similar Large Language Models.Adam Sobieszek & Tadeusz Price - 2022 - Minds and Machines 32 (2):341-364.
    This article contributes to the debate around the abilities of large language models such as GPT-3, dealing with: firstly, evaluating how well GPT does in the Turing Test, secondly the limits of such models, especially their tendency to generate falsehoods, and thirdly the social consequences of the problems these models have with truth-telling. We start by formalising the recently proposed notion of reversible questions, which Floridi & Chiriatti propose allow one to ‘identify the nature of the source of their answers’, (...)
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  14. The Grasshopper: Games, Life and Utopia.Bernard Suits & Thomas Hurka - 1978 - Peterborough, CA: Broadview Press.
    In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a (...)
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  15. The explanation game: a formal framework for interpretable machine learning.David S. Watson & Luciano Floridi - 2020 - Synthese 198 (10):1–⁠32.
    We propose a formal framework for interpretable machine learning. Combining elements from statistical learning, causal interventionism, and decision theory, we design an idealised explanation game in which players collaborate to find the best explanation for a given algorithmic prediction. Through an iterative procedure of questions and answers, the players establish a three-dimensional Pareto frontier that describes the optimal trade-offs between explanatory accuracy, simplicity, and relevance. Multiple rounds are played at different levels of abstraction, allowing the players to explore overlapping (...)
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  16.  63
    Games and the Good Life.Michael Ridge - 2021 - Journal of Ethics and Social Philosophy 19 (1).
    It is widely agreed that play and games contribute to the good life. One might naturally wonder how games in particular so contribute? Granted, games can be very good, what exactly is so good about them when they are good? Although a natural starting point, this question is perhaps naive. Games come in all shapes and sizes, and different games are often good in very different ways. Chess, Bridge, Bingo, Chutes and Ladders, Football, Spin the Bottle, Dungeons & Dragons, (...)
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  17.  10
    How can yes-or-no questions be informative before they are answered?Emmanuel J. Genot & Justine Jacot - 2012 - Episteme 9 (2):189-204.
    We examine a special case of inquiry games and give an account of the informational import of asking questions. We focus on yes-or-no questions, which always carry information about the questioner's strategy, but never about the state of Nature, and show how strategic information reduces uncertainty through inferences about other players' goals and strategies. This uncertainty cannot always be captured by information structures of classical game theory. We conclude by discussing the connection with Gricean pragmatics and contextual constraints on (...)
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  18. Games of Partial Information and Predicates of Personal Taste.Mihai Hîncu - 2016 - Logos and Episteme 7 (1):7-29.
    A predicate of personal taste occurring in a sentence in which the perspectival information is not linguistically articulated by an experiencer phrase may have two different readings. In case the speaker of a bare sentence formed with a predicate of personal taste uses the subjective predicate encoding perspectival information in one way and the hearer interprets it in another way, the agents’ acts are not coordinated. In this paper I offer an answer to the question of how a (...)
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  19.  13
    A ‘Game’ Bird? On Why Hunting is Not a Game and Thus Not a Sport.Rebekah Humphreys - 2023 - Sport, Ethics and Philosophy 17 (4):432-442.
    This paper aims to provide a conceptual analysis of blood-sport as a concept. Through utilising a generalised notion of sport as well as the concept of fair-play, the objective will be to examine whether blood-sports are games and analyse to what extent, if any, blood-sports can be properly called ‘sports’. For the purposes of application and because of the sheer numbers of birds used in the sports-shooting industry, the paper will focus on a discussion of game-birding, but the findings (...)
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  20.  18
    Games for Psychological Science.Andrew Howes - 2017 - Topics in Cognitive Science 9 (2):533-536.
    How does the cognitive system, as a whole, act to generate behaviour? A crucial requirement for science aimed at answering this question is that any empirical paradigm is developed hand in hand with robust theoretical models that explain the emergence of behavioural strategies. Complex games have the potential to be one such paradigm.
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  21. Evolutionary game theory, interpersonal comparisons and natural selection: a dilemma.Till Grüne-Yanoff - 2011 - Biology and Philosophy 26 (5):637-654.
    When social scientists began employing evolutionary game theory (EGT) in their disciplines, the question arose what the appropriate interpretation of the formal EGT framework would be. Social scientists have given different answer, of which I distinguish three basic kinds. I then proceed to uncover the conceptual tension between the formal framework of EGT, its application in the social sciences, and these three interpretations. First, I argue that EGT under the biological interpretation has a limited application in the (...)
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  22.  17
    Playing for Real Coursepack Edition: A Text on Game Theory.Ken Binmore - 2012 - Oxford University Press USA.
    Playing for Real is a problem-based textbook on game theory that has been widely used at both the undergraduate and graduate levels. This Coursepack Edition will be particularly useful for teachers new to the subject. It contains only the material necessary for a course of ten, two-hour lectures plus problem classes and comes with a disk of teaching aids including pdf files of the author's own lecture presentations together with two series of weekly exercise sets with answers and two (...)
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  23.  32
    Language games and their types.Jonathan Ginzburg & Kwong-Cheong Wong - 2024 - Linguistics and Philosophy 47 (1):149-189.
    One of the success stories of formal semantics is explicating responsive moves like answers to questions. There is, however, a significant lacune concerning the characterization of _initiating utterances_, which are strongly tied to the conversational activity [language game (Wittgenstein), speech genre (Bakhtin)], or—our terminology—_conversational type_, one is engaged in. To date there has been no systematic proposal trying to account for the range of possible _language games_/_speech genres_/_conversational types_ and their global structure. In particular, concerning the range of subject (...)
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  24.  59
    Prisoner's Dilemma Popularized: Game Theory and Ethical Progress.Peter Danielson - 1995 - Dialogue 34 (2):295-.
    Is game theory good for us? This may seem an odd question. In the strict sense, game theory—the axiomatic account of interaction between rational agents—is as morally neutral as arithmetic. But the popularization of game theory as a way of thinking about social interaction is far from neutral. Consider the contrast between characterizing bargaining over distribution as a “zero-sum society” and focussing on “win-win” cooperative solutions. These reflections bring us to the book under review, Prisoner's Dilemma, (...)
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  25.  29
    The explanation game: a formal framework for interpretable machine learning.David S. Watson & Luciano Floridi - 2021 - Synthese 198 (10):9211-9242.
    We propose a formal framework for interpretable machine learning. Combining elements from statistical learning, causal interventionism, and decision theory, we design an idealisedexplanation gamein which players collaborate to find the best explanation(s) for a given algorithmic prediction. Through an iterative procedure of questions and answers, the players establish a three-dimensional Pareto frontier that describes the optimal trade-offs between explanatory accuracy, simplicity, and relevance. Multiple rounds are played at different levels of abstraction, allowing the players to explore overlapping causal patterns of (...)
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  26.  14
    From Games to Graphs: Evolving Networks in Cultural Evolution.Karim Baraghith - 2023 - In Agathe du Crest, Martina Valković, André Ariew, Hugh Desmond, Philippe Huneman & Thomas A. C. Reydon (eds.), Evolutionary Thinking Across Disciplines: Problems and Perspectives in Generalized Darwinism. Springer Verlag. pp. 2147483647-2147483647.
    What is it that evolves in cultural evolution? This is a question easily posed but not so easily answered. According to common interpretations of cultural evolutionary theory, it is not strictly agents that change over time or proliferate during cultural transmission, but their socially transmitted behavior, what they communicate or acquire via social learning – in short: their interactions. This means that we have to put these cultural interactions into an evolutionary setting and show how they evolve within cultural (...)
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  27.  48
    Game theoretical semantics and entailment.D. E. Over - 1981 - Studia Logica 40 (1):67 - 74.
    The essence of the meaning of a declarative sentence is given by stating its truth conditions, and consequently semantics, the study of meaning, must include a theory of truth conditions. Such a theory must not only describe accurately the truth conditions of declarative sentences, it must also answer the question of when two sentences have the same truth conditions. The fundamental semantic relation of having the same truth conditions cannot be ignored by any reasonable theory.This paper is an (...)
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  28.  21
    The Explanation Game: A Formal Framework for Interpretable Machine Learning.David S. Watson & Luciano Floridi - 2021 - In Josh Cowls & Jessica Morley (eds.), The 2020 Yearbook of the Digital Ethics Lab. Springer Verlag. pp. 109-143.
    We propose a formal framework for interpretable machine learning. Combining elements from statistical learning, causal interventionism, and decision theory, we design an idealised explanation game in which players collaborate to find the best explanation for a given algorithmic prediction. Through an iterative procedure of questions and answers, the players establish a three-dimensional Pareto frontier that describes the optimal trade-offs between explanatory accuracy, simplicity, and relevance. Multiple rounds are played at different levels of abstraction, allowing the players to explore overlapping (...)
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  29. Skeptical Games.Peter Marton - 2001 - Dissertation, Brown University
    It seems an undisputed, fundamental principle that solid philosophical and scientific theories require sufficient reason to support them. Philosophically sufficient reasoning is impossible, however, if it is not backed with strong, undisputed, first principles. This seemingly obvious claim is, nevertheless, not without problems: First, what are the undisputed first principles? What are the basic---logical/epistemological/ontological---differences between undisputed first principles and other ones? What can ensure the special status of these first principles? ;Adequate and well-reasoned answers to these questions seem to be (...)
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  30.  29
    Dignity, Law and Language-Games.Mary Neal - 2012 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 25 (1):107-122.
    The aim of this paper is to provide a preliminary defence of the use of the concept of dignity in legal and ethical discourse. This will involve the application of three philosophical insights: (1) Ludwig Wittgenstein’s notion of language-games; (2) his related approach to understanding the meanings of words (sometimes summarised as ‘meaning is use’); and (3) Jeremy Waldron’s layered understanding of property wherein ‘property’ consists in an abstract concept fleshed out in numerous particular conceptions. These three insights will be (...)
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  31.  4
    “Function” in Language Games and in Sentential Contexts.Hans Julius Schneider - 2014 - In Wittgenstein's Later Theory of Meaning: Imagination and Calculation. Malden, MA: Wiley-Blackwell. pp. 47–66.
    Wittgenstein asks himself how many types of sentences there are, and considers the traditional grammatical answer that there are assertions, questions, and imperatives. In this fictitious language game the assertion takes the form of a complex: a question coupled with a positive answer. This appears plausible when we imagine that the development of this language game began with questions, and assertions found their way into the game only later. Wittgenstein now brings to the fore (...)
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  32. The Mathematical Facts Of Games Of Chance Between Exposure, Teaching, And Contribution To Cognitive Therapies: Principles Of An Optimal Mathematical Intervention For Responsible Gambling.Catalin Barboianu - 2013 - Romanian Journal of Experimental Applied Psychology 4 (3):25-40.
    On the question of whether gambling behavior can be changed as result of teaching gamblers the mathematics of gambling, past studies have yielded contradictory results, and a clear conclusion has not yet been drawn. In this paper, I bring some criticisms to the empirical studies that tended to answer no to this hypothesis, regarding the sampling and laboratory testing, and I argue that an optimal mathematical scholastic intervention with the objective of preventing problem gambling is possible, by providing (...)
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  33.  5
    The Language Game of Divine Love according to Franz Rosenzweig and Karl Barth.Hans Martin Dober - 2013 - Neue Zeitschrift für Systematicsche Theologie Und Religionsphilosophie 55 (2):229-242.
    Summary Language games can be opening and narrowing. On the base of this double sense my paper compares the language game of divine love according to Franz Rosenzweig and Karl Barth. They were contemporaries not only regarding their early publications. Both discovered revelation in the face of liberal theology which regarded it as a problematic, mythological concept. However, this similarity is contradicted by difference, based in the Christological dogma which can have a tendency to narrow the common basis of (...)
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  34.  49
    Comparing the power of games on graphs.Ronald Fagin - 1997 - Mathematical Logic Quarterly 43 (4):431-455.
    The descriptive complexity of a problem is the complexity of describing the problem in some logical formalism. One of the few techniques for proving separation results in descriptive complexity is to make use of games on graphs played between two players, called the spoiler and the duplicator. There are two types of these games, which differ in the order in which the spoiler and duplicator make various moves. In one of these games, the rules seem to be tilted towards favoring (...)
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  35. Consciousness, agents and the knowledge game.Luciano Floridi - 2005 - Minds and Machines 15 (3):415-444.
    This paper has three goals. The first is to introduce the “knowledge game”, a new, simple and yet powerful tool for analysing some intriguing philosophical questions. The second is to apply the knowledge game as an informative test to discriminate between conscious (human) and conscious-less agents (zombies and robots), depending on which version of the game they can win. And the third is to use a version of the knowledge game to provide an answer to (...)
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  36.  21
    Doubtful Certainties: Language-Games, Forms of Life, Relativism.Jesús Padilla Gálvez & Margit Gaffal (eds.) - 2012 - Berlin, Boston: De Gruyter.
    To what extent can we doubt certainties? How are certainties expressed in words? Which language games convey certainty? To answer these questions we have to recall the method Wittgenstein used in his investigations. When we look at language games and forms of life as inseparable phenomena, do forms of life then provide any certainty? On the other hand, do we automatically relapse into relativism once we doubt certainties? Which formal structures underlie certainty and doubt? The book is intended to (...)
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  37.  23
    Plagiarism Intervention Using a Game-Based Tutorial in an Online Distance Education Course.Cheryl A. Kier - 2019 - Journal of Academic Ethics 17 (4):429-439.
    This project assesses the ability of a game tutorial, “Goblin Threat” to increase university students’ ability to recognize plagiarized passages. The game tutorial covers information about how to cite properly, types and consequences of plagiarism, and the differences between paraphrasing and plagiarism. The game involves finding and clicking on “goblins” who ask questions about various aspects of plagiarism. Sound effects and entertaining visuals work to keep students’ attention. One group of 177 students enrolled in an online Psychology (...)
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  38. Meeting Floridi's challenge to artificial intelligence from the knowledge-game test for self-consciousness.Selmer Bringsjord - 2010 - Metaphilosophy 41 (3):292-312.
    Abstract: In the course of seeking an answer to the question "How do you know you are not a zombie?" Floridi (2005) issues an ingenious, philosophically rich challenge to artificial intelligence (AI) in the form of an extremely demanding version of the so-called knowledge game (or "wise-man puzzle," or "muddy-children puzzle")—one that purportedly ensures that those who pass it are self-conscious. In this article, on behalf of (at least the logic-based variety of) AI, I take up the (...)
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  39.  18
    Determinacy separations for class games.Sherwood Hachtman - 2019 - Archive for Mathematical Logic 58 (5-6):635-648.
    We show, assuming weak large cardinals, that in the context of games of length \ with moves coming from a proper class, clopen determinacy is strictly weaker than open determinacy. The proof amounts to an analysis of a certain level of L that exists under large cardinal assumptions weaker than an inaccessible. Our argument is sufficiently general to give a family of determinacy separation results applying in any setting where the universal class is sufficiently closed; e.g., in third, seventh, or (...)
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  40.  39
    Wittgenstein on Language Games.J. F. M. Hunter - 1980 - Philosophy 55:293.
    In reading Wittgenstein one can, and for the most part perhaps should, treat the expression ‘language-game’ as a term of art, a more or less arbitrarily chosen item of terminology meaning something like ‘an actual or possible way of using words’. It would then be a fairly routine task to work out answers to such questions as what features of the ways a word is used are emphasized by this term of art, what philosophical purposes are served by the (...)
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  41.  33
    What kind of an activity is a virtual game? A postmodern approach in relation to concept of phantasm by Deleuze and the philosophy of Huizinga.Barış Şentuna & Dinçer Kanbur - 2016 - Sport, Ethics and Philosophy 10 (1):42-50.
    ABSTRACTVirtual games are played by millions of people today. Almost everyone has the means to access virtual worlds in most places in the world. Virtual games are new worlds for the players waiting to be discovered. Video games in this new world are considered to be sports activities by some people, while some oppose to this conception. In this regard, philosophical approaches set out and the current state of whether video games are considered as sports activities is presented. In addition (...)
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  42. The Grasshopper: Games, Life and Utopia.Thomas Hurka - 2005 - Peterborough, CA: Broadview Press.
    In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games is a (...)
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  43. Does language have a downtown? Wittgenstein, Brandom, and the game of “giving and asking for reasons”.Pietro Salis - 2019 - Disputatio. Philosophical Research Bulletin 8 (9):1-22.
    Wittgenstein’s Investigations proposed an egalitarian view about language games, emphasizing their plurality (“language has no downtown”). Uses of words depend on the game one is playing, and may change when playing another. Furthermore, there is no privileged game dictating the rules for the others: games are as many as purposes. This view is pluralist and egalitarian, but it says little about the connection between meaning and use, and about how a set of rules is responsible for them in (...)
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  44.  24
    Free and open source software (FOSS) as a model domain for answering big questions about creativity.Scott Dexter & Aaron Kozbelt - 2013 - Mind and Society 12 (1):113-123.
    In free and open source software (FOSS), computer code is made freely accessible and can be modified by anyone. It is a creative domain with many unique features; the FOSS mode of creativity has also influenced many aspects of contemporary cultural production. In this article we identify a number of fundamental but unresolved general issues in the study of creativity, then examine the potential for the study of FOSS to inform these topics. Archival studies of the genesis of FOSS projects, (...)
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  45.  60
    Semantic Normativity and Coordination Games: Social Externalism Deflated.Daniel Lassiter - 2010 - Croatian Journal of Philosophy 10 (3):209-228.
    Individualists and externalists about language take themselves to be disagreeing about the basic subject matter of the study of language. Are linguistic facts are really facts about individuals, or really facts about language use in a community?The right answer to this question, I argue, is ‘Yes’. Both individualistic and social facts are crucial to a complete understanding of human language. The relationship between the theories inspired by these facts is analogous to the relationship between anatomy and ecology, or (...)
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  46.  28
    The variable hierarchy for the games μ-calculus.Walid Belkhir & Luigi Santocanale - 2010 - Annals of Pure and Applied Logic 161 (5):690-707.
    Parity games are combinatorial representations of closed Boolean μ-terms. By adding to them draw positions, they have been organized by Arnold and Santocanale [3] and [27] into a μ-calculus whose standard interpretation is over the class of all complete lattices. As done by Berwanger et al. [8] and [9] for the propositional modal μ-calculus, it is possible to classify parity games into levels of a hierarchy according to the number of fixed-point variables. We ask whether this hierarchy collapses w.r.t. the (...)
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  47.  10
    Philosophers, Carers, and Psychodramatic Games.Corinne Gal, Alexandre Chapy, Marielle Fau & Muriel Guaveia - 2023 - Philosophy Psychiatry and Psychology 30 (3):231-233.
    In lieu of an abstract, here is a brief excerpt of the content:Philosophers, Carers, and Psychodramatic GamesCorinne Gal (bio), Alexandre Chapy (bio), Marielle Fau (bio), and Muriel Guaveia (bio)Dear Jonathan D. Moreno,Thank you for the honor of taking the time to comment on the work we do. It is very meaningful for us to be able to talk with you.We, too, see a big difference between philosophers and carers (in the broadest sense) who deal with the suffering of patients and (...)
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  48. What Makes Jeopardy! a Good Game?Brendan Shea - 2012 - In Shaun P. Young (ed.), Jeopardy! and Philosophy: What is Knowledge in the Form of a Question? Open Court. pp. 27-39.
    Competitive quiz shows, and Jeopardy! in particular, occupy a unique place among TV game shows. The most successful Jeopardy! contestants—Ken Jennings, Brad Rutter, Frank Sparenberg, and so on—have appeared on late night talk shows, been given book contracts, and been interviewed by major newspapers. This sort of treatment is substantially different than, say, the treatment that the winners of The Price is Right or Deal or No Deal are afforded. The distinctive status of quiz shows is evidenced in other (...)
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  49.  93
    Theft of virtual items in online multiplayer computer games: an ontological and moral analysis.Litska Strikwerda - 2012 - Ethics and Information Technology 14 (2):89-97.
    In 2009 Dutch judges convicted several minors for theft of virtual items in the virtual worlds of online multiplayer computer games. From a legal point of view these convictions gave rise to the question whether virtual items should count as “objects” that can be “stolen” under criminal law. This legal question has both an ontological and a moral component. The question whether or not virtual items count as “objects” that can be “stolen” is an ontological question. (...)
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  50.  26
    Is There A Language-game That Even the Deconstructionist Can Play?Steven Fuller - 1985 - Philosophy and Literature 9 (1):104-109.
    In lieu of an abstract, here is a brief excerpt of the content:IS THERE A LANGUAGE-GAME THAT EVEN THE DECONSTRUCTIONIST CAN PLAY? by Steven Fuller After reading A. J. Cascardi's fascinating "Skepticism and Deconstruction," I am led to ask the question that "entitles" this response.1 The answer I want to give is "yes," but Cascardi has made the task more difficult than I would have liked. In brief, he has dissociated deconstruction from all philosophical pursuits, including skepticism, (...)
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