Results for 'computer generated bodies'

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  1.  21
    An Assessment of Computer-Generated Stimuli for Use in Studies of Body Size Estimation and Bias.Joanna Alexi, Kendra Dommisse, Dominique Cleary, Romina Palermo, Nadine Kloth & Jason Bell - 2019 - Frontiers in Psychology 10.
    Inaccurate body size judgements are associated with body image disturbances, a clinical feature of many eating disorders. Accordingly, body related stimuli have become increasingly important in the study of estimation inaccuracies and body image disturbances. Technological advancements in the last decade have led to an increased use of computer generated (CG) body stimuli in body image research. However, recent face perception research has suggested that CG face stimuli are not recognised as readily and may not fully tap facial (...)
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  2. What's Wrong with Computer-Generated Images of Perfection in Advertising?Earl W. Spurgin - 2003 - Journal of Business Ethics 45 (3):257 - 268.
    Advertisers often use computers to create fantastic images. Generally, these are perfectly harmless images that are used for comic or dramatic effect. Sometimes, however, they are problematic human images that I call computer-generated images of perfection. Advertisers create these images by using computer technology to remove unwanted traits from models or to generate entire human bodies. They are images that portray ideal human beauty, bodies, or looks. In this paper, I argue that the use of (...)
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  3.  22
    Discussion on the Characteristics of Archaeological Knowledge. A Romanian Exploratory Case-Study.George Bodi - 2012 - Logos and Episteme 3 (3):373-381.
    As study of knowledge, epistemology attempts at identifying its necessary and sufficient conditions and defining its sources, structure and limits. From this pointof view, until present, there are no applied approaches to the Romanian archaeology. Consequently, my present paper presents an attempt to explore the structural characteristics of the knowledge creation process through the analysis of the results of a series of interviews conducted on Romanian archaeologists. The interviews followed a qualitative approach built upon a semi-structured frame. Apparent data saturation (...)
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  4.  56
    The Borg–eye and the We–I. The production of a collective living body through wearable computers.Nicola Liberati - 2020 - AI and Society 35 (1):39-49.
    The aim of this work is to analyze the constitution of a new collective subject thanks to wearable computers. Wearable computers are emerging technologies which are supposed to become pervasively used in the near future. They are devices designed to be on us every single moment of our life and to capture every experience we have. Therefore, we need to be prepared to such intrusive devices and to analyze potential effect they will have on us and our society. Thanks to (...)
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  5. Computational Models (of Narrative) for Literary Studies.Antonio Lieto - 2015 - Semicerchio, Rivista di Poesia Comparata 2 (LIII):38-44.
    In the last decades a growing body of literature in Artificial Intelligence (AI) and Cognitive Science (CS) has approached the problem of narrative understanding by means of computational systems. Narrative, in fact, is an ubiquitous element in our everyday activity and the ability to generate and understand stories, and their structures, is a crucial cue of our intelligence. However, despite the fact that - from an historical standpoint - narrative (and narrative structures) have been an important topic of investigation in (...)
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  6. The illegal body: `Eurodac' and the politics of biometric identification. [REVIEW]Irma van der Ploeg - 1999 - Ethics and Information Technology 1 (4):295-302.
    Biometrics is often described as `the next big thingin information technology'. Rather than IT renderingthe body irrelevant to identity – a mistaken idea tobegin with – the coupling of biometrics with ITunequivocally puts the body center stage. The questions to be raised about biometrics is howbodies will become related to identity, and what thenormative and political ramifications of this couplingwill be. Unlike the body rendered knowable in thebiomedical sciences, biometrics generates a readable body: it transforms the body's surfaces andcharacteristics into (...)
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  7.  15
    A truly human interface: interacting face-to-face with someone whose words are determined by a computer program.Kevin Corti & Alex Gillespie - 2015 - Frontiers in Psychology 6:145265.
    We use speech shadowing to create situations wherein people converse in person with a human whose words are determined by a conversational agent computer program. Speech shadowing involves a person (the shadower) repeating vocal stimuli originating from a separate communication source in real-time. Humans shadowing for conversational agent sources (e.g., chat bots) become hybrid agents ("echoborgs") capable of face-to-face interlocution. We report three studies that investigated people’s experiences interacting with echoborgs and the extent to which echoborgs pass as autonomous (...)
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  8.  7
    Models and world making: bodies, buildings, black boxes.Annabel Jane Wharton - 2021 - London: University of Virginia Press.
    From climate change forecasts and pandemic maps to Lego sets and Ancestry algorithms, models encompass our world and our lives. In her thought-provoking new book, Annabel Wharton begins with a definition drawn from the quantitative sciences and the philosophy of science but holds that history and critical cultural theory are essential to a fuller understanding of modeling. Considering changes in the medical body model and the architectural model, from the Middle Ages to the twenty-first century, Wharton demonstrates the ways in (...)
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  9.  3
    Neural correlates of distorted body representations underlying tactile distance perception.Luigi Tamè, Raffaele Tucciarelli, Renata Sadibolova, Martin I. Sereno & Matthew R. Longo - unknown
    Tactile distance perception is believed to require that immediate afferent signals be referenced to a stored representation of body size and shape (the body model). For this ability, recent studies have reported that the stored body representations involved are highly distorted, at least in the case of the hand, with the hand dorsum represented as wider and squatter than it actually is. Here, we aim to define the neural basis of this phenomenon. In a behavioural experiment participants estimated the distance (...)
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  10.  3
    Real-Time Animation Complexity of Interactive Clothing Design Based on Computer Simulation.Yufeng Xin, Dongliang Zhang & Guopeng Qiu - 2021 - Complexity 2021:1-11.
    With the innovation of computer, virtual clothing has also emerged. This research mainly discusses the real-time animation complex of interactive clothing design based on computer simulation. In the process of realizing virtual clothing, the sample interpolation synthesis method is used, and the human body sample library is constructed using the above two methods first, and then, the human body model is obtained by interpolation calculation according to the personalized parameters. Building a clothing model is particularly important for the (...)
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  11. Computational Generation of Referring Expressions: A Survey.Emiel Krahmer & Kees van Deemter - unknown
    This article offers a survey of computational research on referring expressions generation (REG). It introduces the REG problem and describes early work in this area, discussing what basic assumptions lie behind it, and showing how its remit has widened in recent years. We discuss computational frameworks underlying REG, and demonstrate a recent trend that seeks to link up REG algorithms with well-established Knowledge Representation traditions. Considerable attention is given to recent efforts at evaluating REG algorithms and the lessons that they (...)
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  12.  6
    Epistemology Goes AI: A Study of GPT-3’s Capacity to Generate Consistent and Coherent Ordered Sets of Propositions on a Single-Input-Multiple-Outputs Basis.Marcelo de Araujo, Guilherme de Almeida & José Luiz Nunes - 2024 - Minds and Machines 34 (1):1-18.
    The more we rely on digital assistants, online search engines, and AI systems to revise our system of beliefs and increase our body of knowledge, the less we are able to resort to some independent criterion, unrelated to further digital tools, in order to asses the epistemic reliability of the outputs delivered by them. This raises some important questions to epistemology in general and pressing questions to applied to epistemology in particular. In this paper, we propose an experimental method for (...)
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  13. Preface to Where Does I Come From? Special Issue on Subjectivity and the Debate over Computational Cognitive Science.Mary Galbraith & William J. Rapaport - 1995 - Minds and Machines 5 (4):513-515.
    For centuries, philosophers studying the great mysteries of human subjectivity have focused on the mind/body problem and the difference between human beings and animals. Now a new ontological question takes center stage: to what extent can a manufactured object (a computer) exhibit qualities of mind? There have been passionate exchanges between those who believe that a "manufactured mind" is possible and those who believe that mind cannot exist except as a living, socially situated, embodied person. As with earlier arguments, (...)
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  14.  8
    Human Motion Gesture Recognition Based on Computer Vision.Rui Ma, Zhendong Zhang & Enqing Chen - 2021 - Complexity 2021:1-11.
    Human motion gesture recognition is the most challenging research direction in the field of computer vision, and it is widely used in human-computer interaction, intelligent monitoring, virtual reality, human behaviour analysis, and other fields. This paper proposes a new type of deep convolutional generation confrontation network to recognize human motion pose. This method uses a deep convolutional stacked hourglass network to accurately extract the location of key joint points on the image. The generation and identification part of the (...)
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  15.  14
    Computer-Generated Images in Face Perception.Thomas Vetter & Mirella Walker - 2011 - In Andy Calder, Gillian Rhodes, Mark Johnson & Jim Haxby (eds.), Oxford Handbook of Face Perception. Oxford University Press. pp. 387.
    Research in the field of computer graphics and vision strives to precisely synthesize any possible human face in a way that it is perceived as a real face and to parametrically describe or analyze any existing human face. This article provides an overview of the theoretical and technical steps taken to get a model of human faces that satisfied two demands for face stimuli for experimental research: full control over the information in faces enabling precise manipulations on the one (...)
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  16.  12
    Pulverizing the Monopoly of Mind: Three Roles of the Body in Cognition.Akhil Kumar Singh - 2019 - Tattva - Journal of Philosophy 11 (1):19-29.
    For many decades, cognition has been viewed as a computational process in the brain. For cognition, the brain, body and the interaction with the environment are important. Conventional views are inclined towards the existence of discrete and internal representations realised by highly specific mechanisms in the brain. The Embodied approach challenges this view and accepts the evolution of cognitive abilities. There is a shift in focus from the belief that the brain is solely responsible for cognition to the thought that (...)
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  17.  9
    Cognitive Science Below the Neck: Toward an Integrative Account of Consciousness in the Body.Leonardo Christov-Moore, Alex Jinich-Diamant, Adam Safron, Caitlin Lynch & Nicco Reggente - 2023 - Cognitive Science 47 (3):e13264.
    Our culture and its scientific endeavor direly need a holistic characterization of mind and body. Many phenomena attest to the profound effects of beliefs on bodily function (e.g., open-label placebo's effects on chronic pain) and interoceptive systems’ role in mental processes (e.g., the emerging role of gut microbiomes in the mood). We need a mechanistic, integrative framework to account for these phenomena and generate novel predictions. Major advances have been made in understanding how the nervous system senses and regulates the (...)
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  18.  36
    Computer-generated Music, Authorship, and Work Identity.Maria Elisabeth Reicher - 2015 - Grazer Philosophische Studien 91:107-130.
    In a paper entitled “Computer Composition and Works of Music: Variation on a Theme of Ingarden” (1988), Peter Simons explores some ontological problems that ensue from the use of certain forms of composition software, where the final outcome (the score) is the product of random processes within the computer. Such a method of composition raises, among others, the following questions: What kind of work (if any) has been created? Is it a work of music in the first place? (...)
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  19.  14
    Computing machines, body and mind: metaphorical origins of mechanistic computationalism.П. Н Барышников - 2023 - Philosophical Problems of IT and Cyberspace (PhilIT&C) 1:4-13.
    The article presents preliminary results of the conceptual analysis of the mechanistic profile of the computer metaphor. Mechanic reductionism is a special direction of computer metaphor rooted in various historical forms of word usage. Here we trace the stages of formation of the principles of transferring the properties of a mechanical computer to the properties of the human body and mind. We are also trying to identify the basic principles of semantic transfer, which have survived to this (...)
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  20. Pedophilia and Computer-Generated Child Pornography.Ole Martin Moen & Aksel Braanen Sterri - 2018 - In David Boonin (ed.), The Palgrave Handbook of Philosophy and Public Policy. Springer Verlag. pp. 369-381.
    In this chapter, we ask three questions about pedophilia: Is it immoral to be a pedophile? Is it immoral for pedophiles to seek out sexual contact with children? Is it immoral for pedophiles to satisfy their sexual preferences by using computer-generated graphics, sex dolls, and/or sex robots that mimic children? We argue that it is not immoral to be a pedophile, it is immoral for pedophiles to seek out sexual contact with children because of the expected harm to (...)
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  21.  6
    Computer-Generated Fiction in a Literary Lineage.Leah Henrickson - 2018 - Logos 29 (2-3):54-63.
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  22.  8
    A Computer-Generated Concordance to the Syriac New Testament, According to the British and Foreign Bible Society's Edition, Based on the SEDRA Database.Michael Sokoloff & George Anton Kiraz - 1997 - Journal of the American Oriental Society 117 (4):727.
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  23.  42
    Computer-Generated Art, Music, and Literature: Philosophical Conundrums.Joseph S. Fulda - 1993 - SIGART Bulletin 4 (1):6-7.
    Considers the question of the authorship of the works in the title from a /philosophical/, as opposed to legal, standpoint, using the sense-reference dichotomy, intension-extension dichotomy, and procedural knowledge-declarative knowledge dichotomy. Reaches no conclusion.
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  24.  84
    Assessing the Novelty of Computer-Generated Narratives Using Empirical Metrics.Federico Peinado, Virginia Francisco, Raquel Hervás & Pablo Gervás - 2010 - Minds and Machines 20 (4):565-588.
    Novelty is a key concept to understand creativity. Evaluating a piece of artwork or other creation in terms of novelty requires comparisons to other works and considerations about the elements that have been reused in the creative process. Human beings perform this analysis intuitively, but in order to simulate it using computers, the objects to be compared and the similarity metrics to be used should be formalized and explicitly implemented. In this paper we present a study on relevant elements for (...)
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  25.  34
    Generating Bodies and Gendered Selves: The Rhetoric of Reproduction in Early Modern England. [REVIEW]Robert Erickson - 2008 - Early Science and Medicine 13 (4):405-409.
  26.  8
    Choosing words in computer-generated weather forecasts.Ehud Reiter, Somayajulu Sripada, Jim Hunter, Jin Yu & Ian Davy - 2005 - Artificial Intelligence 167 (1-2):137-169.
  27.  13
    What makes a good metaphor? A cross-cultural study of computer-generated metaphor appreciation.Jeannette Littlemore, Paula Pérez Sobrino, David Houghton, Jinfang Shi & Bodo Winter - 2018 - Metaphor and Symbol 33 (2):101-122.
    ABSTRACTComputers are now able to automatically generate metaphors, but some automatically generated metaphors are more well received than others. In this article, we showed participants a series of “A is B” type metaphors that were either generated by humans or taken from the Twitter account “MetaphorIsMyBusiness”, which is linked to a fully automated metaphor generator. We used these metaphors to assess linguistic factors that drive metaphor appreciation and understanding, including the role of novelty, word frequency, concreteness, and emotional (...)
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  28.  13
    The degree to which the cultural ideal is internalized predicts judgments of male and female physical attractiveness.Bethany J. Ridley, Piers L. Cornelissen, Nadia Maalin, Sophie Mohamed, Robin S. S. Kramer, Kristofor McCarty & Martin J. Tovée - 2022 - Frontiers in Psychology 13.
    We used attractiveness judgements as a proxy to visualize the ideal female and male body for male and female participants and investigated how individual differences in the internalization of cultural ideals influence these representations. In the first of two studies, male and female participants judged the attractiveness of 242 male and female computer-generated bodies which varied independently in muscle and adipose. This allowed us to map changes in attractiveness across the complete body composition space, revealing single peaks (...)
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  29. On the ontological category of computer-generated music scores.Nemesio G. C. Puy - 2017 - Journal of Creative Music Systems 1 (2).
    This article is devoted to examining the ontological foundations of computer-generated music scores. Specifically, we focus on the categorial question, i.e., the inquiry that aims to determine the kind of ontological category that musical works belong to. This task involves considerations concerning the existence and persistence conditions for musical works, and it has consequences for the determination of what it is to compose a musical work. Our contention is that not all the possible answers to the categorial question (...)
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  30.  97
    Brain–computer interfaces and dualism: a problem of brain, mind, and body.Joseph Lee - 2016 - AI and Society 31 (1):29-40.
    The brain–computer interface (BCI) has made remarkable progress in the bridging the divide between the brain and the external environment to assist persons with severe disabilities caused by brain impairments. There is also continuing philosophical interest in BCIs which emerges from thoughtful reflection on computers, machines, and artificial intelligence. This article seeks to apply BCI perspectives to examine, challenge, and work towards a possible resolution to a persistent problem in the mind–body relationship, namely dualism. The original humanitarian goals of (...)
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  31.  23
    Predictable and self-initiated visual motion is judged to be slower than computer generated motion.John A. Dewey & Thomas H. Carr - 2013 - Consciousness and Cognition 22 (3):987-995.
    Self-initiated action effects are often perceived as less intense than identical but externally generated stimuli. It is thought that forward models within the sensorimotor system pre-activate cortical representations of predicted action effects, reducing perceptual sensitivity and attenuating neural responses. As self-agency and predictability are seldom manipulated simultaneously in behavioral experiments, it is unclear if self-other differences depend on predictable action effect contingencies, or if both self- and externally generated stimuli are modulated similarly by predictability. We factorially combined variation (...)
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  32.  9
    Eve Keller. Generating Bodies and Gendered Selves: The Rhetoric of Reproduction in Early Modern England. xi + 248 pp., figs., bibl., index. Seattle: University of Washington Press, 2007. $30. [REVIEW]Lianne McTavish - 2008 - Isis 99 (1):185-185.
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  33. Programmed paintings: Elementary school children's computer-generated designs.J. Wohlwill & S. Wills - 1988 - In Frank H. Farley & Ronald W. Neperud (eds.), The Foundations of Aesthetics, Art & Art Education. Praeger. pp. 337--363.
     
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  34. Knowledge Generation as Natural Computation.Gordana Dodig-Crnkovic - 2008 - Journal of Systemics, Cybernetics and Informatics 6 (2).
    Knowledge generation can be naturalized by adopting computational model of cognition and evolutionary approach. In this framework knowledge is seen as a result of the structuring of input data (data → information → knowledge) by an interactive computational process going on in the agent during the adaptive interplay with the environment, which clearly presents developmental advantage by increasing agent’s ability to cope with the situation dynamics. This paper addresses the mechanism of knowledge generation, a process that may be modeled as (...)
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  35.  26
    Shape-slant invariance as tested by computer-generated perspective figures by children.Naoyuki Osaka & Mariko Osaka - 1983 - Bulletin of the Psychonomic Society 21 (1):26-28.
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  36.  54
    Virtual reality for neurorehabilitation and cognitive enhancement.Danko D. Georgiev, Iva Georgieva, Zhengya Gong, Vijayakumar Nanjappan & Georgi V. Georgiev - 2021 - Brain Sciences 11 (2):221.
    Our access to computer-generated worlds changes the way we feel, how we think, and how we solve problems. In this review, we explore the utility of different types of virtual reality, immersive or non-immersive, for providing controllable, safe environments that enable individual training, neurorehabilitation, or even replacement of lost functions. The neurobiological effects of virtual reality on neuronal plasticity have been shown to result in increased cortical gray matter volumes, higher concentration of electroencephalographic beta-waves, and enhanced cognitive performance. (...)
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  37. Why computers must have bodies in order to be intelligent.Hubert L. Dreyfus - 1967 - Review of Metaphysics 21 (1):13-32.
    IN SEPTEMBER 1957, Herbert Simon, a pioneer in cognitive simulation, predicted that within ten years, i.e., by now, a computer would be world chess champion and would prove an important mathematical theorem. This prediction was based on Simon's early initial success in writing a program that could play legal chess and one able to prove simple theorems in logic and geometry. But the early successes turned out to be based on the solution of problems that were simple for machines, (...)
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  38.  29
    Computational Interpretations of the Gricean Maxims in the Generation of Referring Expressions.Robert Dale & Ehud Reiter - 1995 - Cognitive Science 19 (2):233-263.
    We examine the problem of generating definite noun phrases that are appropriate referring expressions; that is, noun phrases that (a) successfully identify the intended referent to the hearer whilst (b) not conveying to him or her any false conversational implicatures (Grice, 1975). We review several possible computational interpretations of the conversational implicature maxims, with different computational costs, and argue that the simplest may be the best, because it seems to be closest to what human speakers do. We describe our recommended (...)
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  39.  48
    Intelligence, Bodies, and Digital Computers.Kenneth M. Sayre - 1968 - Review of Metaphysics 21 (4):714 - 723.
    I do not wish at this time to dispute either or. I do not believe, however, that the intermediate step can be adequately justified, and hence remain unconvinced by the purported conclusion. The most recent presentation of this argument is in Professor Dreyfus' article "Why Computers must have Bodies in order to be Intelligent," a discussion of which will serve to explain my lack of confidence in any argument of this general form.
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  40.  58
    Computers and the mind-body problem: On ontological and epistemological dualism.Adam Drozdek - 1993 - Idealistic Studies 23 (1):39-48.
    There seems to exist an indirect link between computer science and theology via psychology, which is founded on dualism. First, these theories from psychology, computer science and theology are considered that acknowledge the existence of (at least) two different kinds of reality, or, possibly, two different realms of the same reality. In order to express a root of incompatibility of science and theology, a distinction is drawn between ontological and epistemological dualism. It seems that computer science combines (...)
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  41. What is morphological computation? On how the body contributes to cognition and control.Vincent C. Müller & Matej Hoffmann - 2017 - Artificial Life 23 (1):1-24.
    The contribution of the body to cognition and control in natural and artificial agents is increasingly described as “off-loading computation from the brain to the body”, where the body is said to perform “morphological computation”. Our investigation of four characteristic cases of morphological computation in animals and robots shows that the ‘off-loading’ perspective is misleading. Actually, the contribution of body morphology to cognition and control is rarely computational, in any useful sense of the word. We thus distinguish (1) morphology that (...)
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  42. Review: Robert I. Soare, Recursively Enumerable Sets and Degrees. A Study of Computable Functions and Computably Generated Sets. [REVIEW]Eberhard Herrmann & Rodney Downey - 1990 - Journal of Symbolic Logic 55 (1):356-357.
  43.  17
    Soare Robert I.. Recursively enumerable sets and degrees. A study of computable functions and computably generated sets. Perspectives in mathematical logic. Springer-Verlag, Berlin, Heidelberg, New York, etc., 1987, xviii + 437 pp. [REVIEW]Eberhard Herrmann & Rodney Downey - 1990 - Journal of Symbolic Logic 55 (1):356-357.
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  44.  18
    R. A. Wiabey: A Complete Word Index to the Speculum Ecclesiae (Early Middle High German and Latin). With a Reverse Index to the Graphic Forms (Compendia. Computer-Generated Aids to Literary and Linguistic Research, vol. 2), W. S. Maney and Son Ltd, Leeds (England) 1968, IX, 319 pp. [REVIEW]Bernd Jaspert - 1971 - Zeitschrift für Religions- Und Geistesgeschichte 23 (1-2):158-192.
  45.  16
    Generation of Individual Whole-Brain Atlases With Resting-State fMRI Data Using Simultaneous Graph Computation and Parcellation.J. Wang, Z. Hao & H. Wang - 2018 - Frontiers in Human Neuroscience 12.
  46.  32
    Fracastoro's Syphilis. Introduction, text, translation and notes with a computer-generated word index. [REVIEW]J. W. Binns - 1985 - The Classical Review 35 (1):228-228.
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  47. Parallel computation and the mind-body problem.Paul Thagard - 1986 - Cognitive Science 10 (3):301-18.
    states are to be understood in terms of their functional relationships to other mental states, not in terms of their material instantiation in any particular kind of hardware. But the argument that material instantiation is irrelevant to functional..
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  48.  40
    Body Techniques of Vulnerability: The Generational Order and the Body in Child Protection Services.Lars Alberth - 2013 - Human Studies 36 (1):67-88.
    The paper seeks to analyze children’s bodily vulnerability as grounded in generational order. The thesis is put forward, that the generational order is embodied via body techniques of vulnerability, deployed both by adults and children. In presenting results from research on professional responses to child maltreatment and neglect, three sets of age related body techniques of vulnerability are identified, concerning caregivers, professionals and the children itself.
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  49.  44
    A computational analysis of mental image generation: Evidence from functional dissociations in split-brain patients.Stephen M. Kosslyn, Jeffrey D. Holtzman, Martha J. Farah & Michael S. Gazzaniga - 1985 - Journal of Experimental Psychology 114 (3):311-341.
  50.  17
    Hand Gesture and Mathematics Learning: Lessons From an Avatar.Susan Wagner Cook, Howard S. Friedman, Katherine A. Duggan, Jian Cui & Voicu Popescu - 2017 - Cognitive Science 41 (2):518-535.
    A beneficial effect of gesture on learning has been demonstrated in multiple domains, including mathematics, science, and foreign language vocabulary. However, because gesture is known to co‐vary with other non‐verbal behaviors, including eye gaze and prosody along with face, lip, and body movements, it is possible the beneficial effect of gesture is instead attributable to these other behaviors. We used a computergenerated animated pedagogical agent to control both verbal and non‐verbal behavior. Children viewed lessons on mathematical equivalence in (...)
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