Results for 'perceptual media'

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  1. Expressions of emotion as perceptual media.Rebecca Rowson - 2023 - Synthese 201 (6):1-23.
    Expressions of emotion pose a serious challenge to the view that we perceive other people’s emotions directly. If we must perceive expressions in order to perceive emotions, then it is only ever the expressions that we are directly aware of, not emotions themselves. This paper develops a new response to this challenge by drawing an analogy between expressions of emotion and perceptual media. It is through illumination and sound, the paradigmatic examples of perceptual media, that we (...)
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  2. Perceptual media, glass and mirrors.Vivian Mizrahi - 2018 - In Thomas Crowther & Clare Mac Cumhaill (eds.), Perceptual Ephemera. Oxford University Press.
     
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  3.  19
    Perceptual Ephemera.Thomas Crowther & Clare Mac Cumhaill (eds.) - 2018 - New York, NY: Oxford University Press.
    Most research in philosophy of perception has focussed on the perceptual experience of three-dimensional, solid, bounded and coherent material objects – items like ink-stands and tomatoes. But as well as having perceptual experience of such objects, we also experience such ‘perceptual ephemera’ as, for instance, rainbows, surfaces, and stuff; things that are ephemeral in the sense that they can be contrasted, in selected respects, with material objects. This book collects together fourteen new essays on the perceptual (...)
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  4.  33
    The perceptual world of a virtual Umwelt.Julieta Aguilera - 2013 - Technoetic Arts 11 (3):193-198.
    Real-time computer graphics and complex sensory input challenge past assumptions of highly constrained metaphors based on static imagery. Access to research and gaming interfaces have popularized the understanding of tracking technologies that tailor interaction to ambulatory displacement and dexterous handling of objects, expanding the realm of metaphors from visual to physical phenomena. But behaviour and the mind have been studied far before there were real-time computer graphics or digitally created synthetic environments. Dynamic relationships between environment, body and thought are being (...)
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  5.  8
    Wild Blue Media: Thinking through Seawater.Melody Jue - 2020 - Duke University Press.
    In _Wild Blue Media_, Melody Jue destabilizes terrestrial-based ways of knowing and reorients our perception of the world by considering the ocean itself as a media environment—a place where the weight and opacity of seawater transforms how information is created, stored, transmitted, and perceived. By recentering media theory on and under the sea, Jue calls attention to the differences between perceptual environments and how we think within and through them as embodied observers. In doing so, she provides (...)
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  6.  13
    Shaping Social Media Minds: Scaffolding Empathy in Digitally Mediated Interactions?Carmen Mossner & Sven Walter - forthcoming - Topoi:1-14.
    Empathy is an integral aspect of human existence. Without at least a basic ability to access others’ affective life, social interactions would be well-nigh impossible. Yet, recent studies seem to show that the means we have acquired to access others’ emotional life no longer function well in what has become our everyday business – technologically mediated interactions in digital spaces. If this is correct, there are two important questions: (1) What makes empathy for frequent internet users so difficult? and (2) (...)
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  7.  33
    Transformative navigation: energizing imagery for perceptual shifts.Margaret Dolinsky - 2009 - Technoetic Arts 7 (1):49-64.
    A visitor's experience of immersion in projection technology accumulates over time with the navigational movements that are called for through the digital artwork. The visitor travels through the artwork to gain an understanding of space and a sense of place within the visual field. An engaging display envelopes the visitor and thereby enhances their sense of immersion. An explorative movement within the virtual environment garners understanding, facilitates decision-making and intensifies navigation. Abstraction and symbolism in the visual experience offer a metaphoric (...)
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  8. "Walking and Falling." Language as Media Embodiment.S. Moser - 2008 - Constructivist Foundations 3 (3):260-268.
    Purpose: This paper aims to mediate Josef Mitterer's non-dualistic philosophy with the claim that speaking is a process of embodied experience. Approach: Key assumptions of enactive cognitive science, such as the crossmodal integration of speech and gesture and the perceptual grounding of linguistic concepts are illustrated through selected performance pieces of multimedia artist Laurie Anderson. Findings: The analysis of Anderson's artistic work questions a number of dualisms that guide truth-oriented models of language. Her performance pieces demonstrate that language is (...)
     
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  9.  17
    Einstein’s jacket: Evidence for long-term perceptual specificity in mental imagery.David G. Pearson & James Hollings - 2013 - Consciousness and Cognition 22 (1):148-154.
    To what extent are visual fantasies constrained by our perceptual experience of the real world? Our study exploits the fact that people’s knowledge of the appearance of individuals from the early 20th Century derives predominantly from viewing black-and-white media images. An initial experiment shows that mental imagery for individuals from this period are experienced as significantly less colourful than imagery for individuals from the era of colour media. A second experiment manipulated whether participants were instructed to explicitly (...)
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  10.  11
    Game Transfer Phenomena and Problematic Interactive Media Use: Dispositional and Media Habit Factors.Angelica B. Ortiz de Gortari & Jayne Gackenbach - 2021 - Frontiers in Psychology 12.
    The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conceptualization of which is supported by the paradigms of addiction. Research into Game Transfer Phenomena examines the interplay between video game features, events while playing, and the manipulation of hardware, which can lead to sensory-perceptual and cognitive intrusions and self-agency transient changes related to video games. GTP can influence the interpretation of stimuli and everyday interactions and, in contrast to gaming disorder, are relatively (...)
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  11.  10
    Two Servants, One Master: The Common Acoustic Origins of the Divergent Communicative Media of Music and Speech.Nicholas Bannan - 2022 - Evolutionary Studies in Imaginative Culture 6 (2):21-42.
    This article explores and examines research in the field of human vocalization, proposing an evolutionary sequence for human acoustic perception and productive response. This involves updating and extending Charles Darwin’s 1871 proposal that musical communi­cation predated language, while providing the anatomical and behavioral foundations for the articulacy on which it depends. In presenting evidence on which a new consensus regarding the emergence of human vocal ability may be based, we present and review contributions from a wide range of disciplines, illustrating (...)
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  12. Frank sengpiel, tobe cb Freeman, Tobias bonhoef-fer and Colin blakemore/on the relationship between interocular suppression in the primary visual cortex and binocular rivalry 39–54 Frank tong/competing theories of binocular rivalry: A possible. [REVIEW]Perceptual Rivalry Alternations, Robert P. O’Shea & Paul M. Corballis - 2001 - Brain and Mind 2:361-363.
     
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  13. Zuleta, cruz vélez y gómez dÁvila: Tres lectores colombianos de Nietzsche: NIETZSCHE.Juan Fernando Media Mosquera - 2000 - Universitas Philosophica 34:257-301.
     
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  14. Suspended animation : thoughts recovered from the memory of first entering the ex-Alumix Factory.Raqs Media Collective - 2009 - In Eva Ebersberger, Daniela Zyman & Thordis Arrhenius (eds.), Jorge Otero-Pailos: The Ethics of Dust. Dist. By Art Publishers.
     
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  15. Behind the Headlines.Bob Deans, N. Japan Society York, Japan) U. Media Dialogue & United States-Japan Foundation Media Fellows Program - 1996 - Japan Society.
     
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  16.  6
    The Event-Shaped Hole, and the Photographic Image.Raqs Media Collective - 2021 - Nordic Journal of Aesthetics 30 (61-62):154-159.
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  17. Mirrors and Misleading Appearances.Vivian Mizrahi - 2019 - Australasian Journal of Philosophy 97 (2):354-367.
    ABSTRACTAlthough philosophers have often insisted that specular perception is illusory or erroneous in nature, few have stressed the reliability and indispensability of mirrors as optical instrumen...
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  18.  39
    Touch and Bodily Transparency.Vivian Mizrahi - 2023 - Mind 132 (527):803-827.
    As most philosophers recognize, the body’s central role in touch differs from the role it plays in the other sense modalities. Any account of touch must then explain the pivotal nature of the body’s involvement in touch. Unlike most accounts of touch, this paper argues that the body’s centrality in touch is not phenomenological or experiential: the body is not felt in any special way in tactile experiences. Building on Aristotle’s account in De Anima, I argue that the body is (...)
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  19.  8
    The interface envelope: gaming, technology, power.James Ash - 2015 - New York: Bloomsbury Academic, an imprint of Bloomsbury Publishing.
    In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, speculative realism, new materialism and media theory, Ash argues that interfaces create envelopes, or localised foldings of space time, around which bodily and perceptual capacities are organised for the explicit production of economic profit. Modifying and developing Bernard Stiegler's account of psychopower and (...)
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  20. Augmented Ontologies or How to Philosophize with a Digital Hammer.Stefano Gualeni - 2014 - Philosophy and Technology 27 (2):177-199.
    Could a person ever transcend what it is like to be in the world as a human being? Could we ever know what it is like to be other creatures? Questions about the overcoming of a human perspective are not uncommon in the history of philosophy. In the last century, those very interrogatives were notably raised by American philosopher Thomas Nagel in the context of philosophy of mind. In his 1974 essay What is it Like to Be a Bat?, Nagel (...)
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  21.  31
    Cycling as Reading a Cityscape: A Phenomenological Approach to Interface-Shaped Perception.Janez Strehovec - 2010 - Indo-Pacific Journal of Phenomenology 10 (2):1-11.
    This essay attempts to assess whether the perceptual issues posed by the contemporary interface culture, and the constant attitude shift demanded by the new media between the “natural” and the “as if” modes, might be considered a significant challenge for phenomenological aesthetics as understood in terms of Merleau-Ponty’s phenomenology of perception. To demonstrate how the use of a particular interface profoundly shapes the form and structure of an activity as well as enabling perception of a particular kind, the (...)
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  22.  13
    Compression and Noise.M. Curtis Allen - 2023 - Journal of Aesthetics and Phenomenology 9 (2):101-117.
    This essay elaborates the nature and consequences of compression and noise, understood as interdependent phenomena determining current aesthetic regimes and modes of perception in the “cognitive co...
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  23. Philosophy Through Video Games.Jon Cogburn & Mark Silcox - 2008 - New York: Routledge. Edited by Mark Silcox.
    How can _Wii Sports_ teach us about metaphysics? Can playing _World of Warcraft_ lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from _Zork_, _Grand Theft Auto_, and _Civilization_? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned (...)
     
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  24. The Mind's Eye Cognitive and Applied Aspects of Eye Movement Research.J. Hyönä, R. Radach & H. Deubel (eds.) - 2003 - Elsevier.
    The book provides a comprehensive state-of-the-art overview of current research on cognitive and applied aspects of eye movements. The contents include peer-reviewed chapters based on a selection of papers presented at the 11th European Conference on Eye Movements (Turku, Finland 2001), supplemented by invited contributions. The ECEM conference series brings together researchers from various disciplines with an interest to use eye-tracking to study perceptual and higher order cognitive functions. The contents of the book faithfully reflect the scope and diversity (...)
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  25.  26
    The Scene Perception & Event Comprehension Theory (SPECT) Applied to Visual Narratives.Lester C. Loschky, Adam M. Larson, Tim J. Smith & Joseph P. Magliano - 2020 - Topics in Cognitive Science 12 (1):311-351.
    Understanding how people comprehend visual narratives (including picture stories, comics, and film) requires the combination of traditionally separate theories that span the initial sensory and perceptual processing of complex visual scenes, the perception of events over time, and comprehension of narratives. Existing piecemeal approaches fail to capture the interplay between these levels of processing. Here, we propose the Scene Perception & Event Comprehension Theory (SPECT), as applied to visual narratives, which distinguishes between front-end and back-end cognitive processes. Front-end processes (...)
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  26. On Tags and Conceptual Street Art.Elisa Caldarola - 2021 - Philosophical Inquiries (2):93-114.
    The starting point of this paper are two views: on the one hand, two general claims about street art – a broad art category encompassing works of spray painting as well as of yarn bombing, paste ups as well as sculptural interventions, tags as well as stickers, and so on – and, on the other hand, a much more specific view about certain contemporary tags produced, roughly, over the past twenty years. The two general claims are, first, that all works (...)
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  27. On Experience and Illumination: Werner Herzog’s Dialectical Relation with Society.Stefanie Baumann - 2020 - In M. Blake Wilson & Christopher Turner (eds.), The Philosophy of Werner Herzog. Lanham, Boulder, New York, London: pp. 187-201.
    When Werner Herzog states, in his famous Minnesota Declaration, “[fa]cts create norms, and truth illumination”, he not only opposes his own idea of truth as spiritual experience to the notion of factual truth based on a seemingly unmediated representation of reality and purely rational principles. He also points to a societal problem inherent to such hegemonic attributions of veracity as advocated by the representatives of what he calls “Cinema Vérité”: their “truth of accountants” generates a normative perception and understanding of (...)
     
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  28.  73
    Body Aesthetics.Sherri Irvin (ed.) - 2016 - Oxford, GB: Oxford University Press.
    The body is a rich object for aesthetic inquiry. We aesthetically assess both our own bodies and those of others, and our felt bodily experiences have aesthetic qualities. The body features centrally in aesthetic experiences of visual art, theatre, dance and sports. It is also deeply intertwined with one's identity and sense of self. Artistic and media representations shape how we see and engage with bodies, with consequences both personal and political. This volume contains sixteen original essays by contributors (...)
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  29.  9
    Aesthetics in Present Future: The Arts and the Technological Horizon.Brunella Antomarini & Adam Berg (eds.) - 2013 - Lanham: Lexington Books.
    The theme of Aesthetics in Present Future concerns the new chances the arts have and the deep changes they are undergoing, due to the new media, and the digital world in which we are growingly immersed. That this world is to be understood from an aesthetic point of view, become clear if we think of how much of what we produce, and observe and study is offered through images in particular and perceptual means in general.
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  30.  43
    Fictionalizing the figuration: (In) consideration of the Arab spring’s narrative matrix.Diane Derr - 2012 - Technoetic Arts 10 (1):39-45.
    The objective of this article is to investigate the perceptual experience of a mediated temporality as it pertains to the structure and iteration of the narrative matrix. It examines the construction of the internal narrative assembled from disparate points of media production and distribution fictionalized into codified sequences through the operational stages of figuration and the subsequent iteration. The article will consider the syntagmatic and the paradigmatic within the narrative matrix of the Arab Spring, and the subsequent breakdown (...)
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  31.  5
    Cinema of exploration: essays in adventurous film practice.James Leo Cahill & Luca Caminati (eds.) - 2021 - New York: Routledge.
    Drawing together eighteen contributions from leading international scholars, this book conceptualizes the history and theory of cinema's century-long relationship to modes of exploration in its many forms, from colonialist expeditions to decolonial radical cinemas to the perceptual voyage of the senses made possible by the cinematic apparatus. This is the first anthology dedicated to thinking cinema's relationship to exploration from a global, decolonial, and ecological perspective. Featuring leading scholars working with pathbreaking interdisciplinary methodologies (drawing upon insights from science and (...)
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  32.  75
    The nature of visual self-recognition.Thomas Suddendorf & David L. Butler - 2013 - Trends in Cognitive Sciences 17 (3):121-127.
    Visual self-recognition is often controversially cited as an indicator of self-awareness and assessed with the mirror-mark test. Great apes and humans, unlike small apes and monkeys, have repeatedly passed mirror tests, suggesting that the underlying brain processes are homologous and evolved 14-18 million years ago. However, neuroscientific, developmental, and clinical dissociations show that the medium used for self-recognition (mirror vs photograph vs video) significantly alters behavioral and brain responses, likely due to perceptual differences among the different media and (...)
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  33.  7
    Aesthetics in Present Future: The Arts and the Technological Horizon.Alain Cohen, Rob Spruijt, Erith Jaffe-Berg, Miltos Manetas, Alessandro Lanni, Roberto Diodato, Domenico Parisi, Teresa Iaria, Peter B. Lunenfeld & Ysamur Flores Pena (eds.) - 2013 - Lanham: Lexington Books.
    The theme of Aesthetics in Present Future concerns the new chances the arts have and the deep changes they are undergoing, due to the new media, and the digital world in which we are growingly immersed. That this world is to be understood from an aesthetic point of view, become clear if we think of how much of what we produce, and observe and study is offered through images in particular and perceptual means in general.
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  34.  28
    Digital hermeneutics for the new age of cinema.Stacey O. Irwin - 2023 - AI and Society 38 (6):2207-2215.
    Philosophical and technoculture studies surrounding the existential understanding of the human–technology–world experience have seen a slow but steady increase that makes a turn to material hermeneutics in the second decade of the twenty-first century (Ihde in Postphenomenology: essays in the postmodern context. Northwestern University Press, Evanston, 1993; Capurro in AI Soc 25(1):35–42, 2010; Romele in Digital hermeneutics: philosophical investigations in new media and technologies. Routledge, Abingdon, 2020; among others). This renewed focus makes sense because human–technology–world experiences need to be (...)
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  35.  65
    Aesthetic incunabula.Ellen Dissanayake - 2001 - Philosophy and Literature 25 (2):335-346.
    In lieu of an abstract, here is a brief excerpt of the content:Philosophy and Literature 25.2 (2001) 335-346 [Access article in PDF] Aesthetic Incunabula Ellen Dissanayake Incunabula n. pl. (f. L swaddling clothes, cradle): Early stages of development of a thing.Over the past thirty years, developmental psychologists have discovered remarkable cognitive abilities in young infants. Before these investigations, common pediatric wisdom accepted that apart from a few innate "reflexes"--for crying, suckling, clinging, startling--babies were pretty much tabulae rasae for their elders (...)
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  36.  13
    Measuring diagram quality through semiotic morphisms.André Freitas & Guy Clarke Marshall - 2021 - Semiotica 2021 (239):125-145.
    This paper outlines a method to assess the effectiveness of diagrams, from semiotic foundations. In doing so, we explore the Peircian notion of signification, as applied to diagrammatic representations. We review a history of diagrams, with particular emphasis on schematics used for representing systems, and uncover the neglect of semiotic analysis of diagrammatic representations. Through application of category theory to the Peircian triadic model, we propose a set of quantitative quality measures for diagrams, and a framework for their assessment, based (...)
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  37. The threat of comprehensive overstimulation in modern societies.Gregory J. Robson - 2017 - Ethics and Information Technology 19 (1):69-80.
    Members of modern, digital societies experience a tremendous number and diversity of stimuli from sources such as computers, televisions, other electronic media, and various forms of advertising. In this paper, I argue that the presence of a wide range of stimulating items in modern societies poses a special risk to the welfare of members of modern societies. By considering the set of modern stimuli in a more comprehensive way than normative theorists have done so far—as part of a complex (...)
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  38.  23
    Mediated experience and the synaptic gap: an analogy.Chris Jones - 2004 - Technoetic Arts 2 (3):157-168.
    The aim of this article is to construct an analogy between the synaptic gap and mediated experience. In the brain sciences, the synaptic gap is defined as the space between neurons, a divide across which the activity of the brain is conducted. Research findings suggest that the network of synaptic gaps in the brain best describes the locus of the mind. Mediated experience denotes a perceptual experience made possible by technology, in which a phenomenon is perceived through a representation (...)
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  39.  38
    Commentary on "Loopholes, Gaps, and What is Held Fast".Lorraine Code - 1996 - Philosophy, Psychiatry, and Psychology 3 (4):255-260.
    In lieu of an abstract, here is a brief excerpt of the content:Commentary on “Loopholes, Gaps, and What Is Held Fast”Lorraine Code (bio)Keywordsepistemology, incredulity, knowing other people, memory, testimonyNancy Potter’s compelling essay points to some of the limitations of the theoretical apparatus that the post-positivist empiricist epistemologies of the Anglo-American mainstream make available for evaluating experiential memory claims in general, and “false memory syndrome” in particular. The loopholes and gaps in these theories of knowledge push urgent questions about testimony, trust, (...)
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  40.  31
    Face Value: The Phenomenology of Physiognomy.Thomas Cloonan - 2005 - Journal of Phenomenological Psychology 36 (2):219-246.
    The concern of this article is to establish the difference between physiognomy and expression as it may be understood phenomenologically. The work of Merleau-Ponty founds the phenomenological appreciation of physiognomy, and Gestalt psychological studies on perceptual organization elaborate the specifics of physiognomic structure despite the naturalist assumptions of that school of psychology. Physiognomy is the organized structural specification of expression in the phenomenon that presents itself. This view is an alternative to conventional topical but nonthematic considerations on physiognomy . (...)
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  41. Deep Time Contagion.Andy Weir - 2012 - Continent 2 (3):167-169.
    Introduction Jamie Allen Time, of all the dimensions readily presented to experience, seems to do so most readily through things. Stuff, in supposed counter-valence to the negentropic resilience of living things, appears to us as that which degrades through time, and demarcates a more technical chronometry of sequential events. Situated outside the rotting of fruit and the ticking of clocks, a “deep time” persists. Like the ultra-hearing of the bat, and the infra-vision of the boa-constrictor, there exist living and non-living (...)
     
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  42.  46
    Why Aesthetic Patterns Matter: Art and a “Qualitative” Social Theory.Eduardo Fuente - 2014 - Journal for the Theory of Social Behaviour 44 (2):168-185.
    This paper argues that an explanation of the role of aesthetic patterning in human action needs to be part of any “qualitative” social theory. It urges the social sciences to move beyond contextualism and to see art as visual, acoustic and other media that lead to heightened sensory perception and the coordination of feelings through symbols. The article surveys the argument that art provides a basic model of how the self learns to interact with external environments; and the complementary (...)
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  43.  28
    Aboriginal Cultures and Technocratic Culture.Humberto Ortega Villasenor & Genaro Quinones Trujillo - 2005 - Essays in Philosophy 6 (1):226-234.
    Threatened aboriginal cultures provide valuable criteria for fruitful criticism of the dominant Western cultural paradigm and perceptual model, which many take for granted as the inevitable path for humankind to follow. However, this Western model has proven itself to be imprecise and limiting. It obscures fundamental aspects of human nature, such as the mythical, religious dimension, and communication with the Cosmos. Modern technology, high-speed communication and mass media affect our ability to perceive reality and respond to it. Non-Western (...)
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  44.  20
    Notes on narrative, cognition, and cultural evolution.Marina Grishakova & Siim Sorokin - 2016 - Sign Systems Studies 44 (4):542-561.
    Drawing on non-Darwinian cultural-evolutionary approaches, the paper develops a broad, non-representational perspective on narrative, necessary to account for the narrative “ubiquity” hypothesis. It considers narrativity as a feature of intelligent behaviour and as a formative principle of symbolic representation (“narrative proclivity”). The narrative representation retains a relationship with the “primary” pre-symbolic narrativity of the basic orientational-interpretive (semiotic) behaviour affected by perceptually salient objects and “fits” in natural environments. The paper distinguishes between implicit narrativity (as the basic form of perceptual-cognitive (...)
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  45. Understanding Aesthetics, Creativity and the Arts.Jay Friedenberg - 2020 - Amazon Direct.
    What is art? What is beauty? Why are we driven to create? People have been struggling with the answers to these questions for millenia. In this book Jay Friedenberg examines age old and contemporary responses to the perceptual and performative side of aesthetics. The work is wide-ranging in scope, addressing all forms of art including painting, photography, writing, film, music, theater, dance, and more. Issues are examined from multiple perspectives with separate chapters on history, philosophy, mathematics, physics, psychology, and (...)
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  46.  17
    The Openness of Art. The Poetics of Art and Loss of Autonomy of Art.Polona Tratnik - 2021 - Rivista di Estetica 76:161-180.
    With the concept of the open work, Umberto Eco addressed the poetics to which art turned with modernism. In the article the author analyzes the notion of the open work, the references relevant to this concept and the relations of this concept to similar concepts introduced by other scholars such as Roland Barthes. Scholars discussing the openness of art were deriving primarily from Paul Valéry, and they distanced themselves from the myth of the artist as a genius and from the (...)
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  47.  3
    Meta-Accuracy on the Internet: Initial Tests of Underlying Dimensions, Contributing Factors, and Biases.Elena Tsankova & Ergyul Tair - 2022 - Frontiers in Psychology 13.
    Meta-accuracy of first impressions on the Internet has the potential to shape subsequent interactions. Aiming to enhance understanding of the underlying perceptual dimensions, the contribution of social competence, and the existence of positive/negative bias in first impressions’ meta-accuracy online, we conducted a study in a simulated asynchronous social-media-type setting. Target participants uploaded a selfie, wrote a short description of themselves, provided estimates of how warm and competent they believed others would find them based on their selfies and texts, (...)
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  48. Nonsense Lab.Sean Smith - 2016 - Continent 5 (3).
    "Nonsense Lab" is the unofficial name of a studio space that hosted Sean Smith and the Department of Biological Flow at University of Western Ontario. Here, in an offhand reflexive tumblr post, the infrastructural thematics of acoustic ecology, perceptual programming and media environments are cut across and sewn together.
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  49.  38
    VR and hallucination: a technoetic perspective.Diana Reed Slattery - 2008 - Technoetic Arts 6 (1):3-18.
    Virtual Reality (VR), especially in a technologically focused discourse, is defined by a class of hardware and software, among them head-mounted displays (HMD); navigation and pointing devices; and stereoscopic imaging. This presentation examines an experiential aspect of VR. Putting virtual in front of reality modifies the ontological status of a class of experience that of reality. Reality has also been modified (by artists, new media theorists, technologists and philosophers) as augmented, mixed, simulated, artificial, layered and enhanced. Modifications of reality (...)
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  50.  57
    Anime: From Akira to Princess Mononoke: Experiencing Contemporary Japanese Animation (review). [REVIEW]Joseph Anthony Murphy - 2006 - Philosophy East and West 56 (3):493-495.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Anime: From Akira to Princess Mononoke: Experiencing Contemporary Japanese AnimationJoseph MurphyAnime: From Akira to Princess Mononoke: Experiencing Contemporary Japanese Animation. By Susan Napier. New York: St. Martin's Press, 2001. Pp. vii + 320.Certain progressions can be marked from Antonia Levi's Samurai from Outer Space in 1996 to Susan Napier's Anime: From Akira to Princess Mononoke: Experiencing Contemporary Japanese Animation in 2001. While both survey the phenomenon of Japanese (...)
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