Results for ' Inductive game theory'

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  1.  8
    Game Theory: Nash Equilibrium.Cristina Bicchieri - 2004 - In Luciano Floridi (ed.), The Blackwell Guide to the Philosophy of Computing and Information. Oxford, UK: Blackwell. pp. 289–304.
    The prelims comprise: Strategic Interaction Nash Equilibrium Normal‐form Refinements Games in Extensive Form Extensive‐form Refinements Selection by Evolution Notes.
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  2. Cooperation, psychological game theory, and limitations of rationality in social interaction.Andrew M. Colman - 2003 - Behavioral and Brain Sciences 26 (2):139-153.
    Rational choice theory enjoys unprecedented popularity and influence in the behavioral and social sciences, but it generates intractable problems when applied to socially interactive decisions. In individual decisions, instrumental rationality is defined in terms of expected utility maximization. This becomes problematic in interactive decisions, when individuals have only partial control over the outcomes, because expected utility maximization is undefined in the absence of assumptions about how the other participants will behave. Game theory therefore incorporates not only rationality (...)
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  3. Common knowledge, salience and convention: A reconstruction of David Lewis' game theory.Robin P. Cubitt & Robert Sugden - 2003 - Economics and Philosophy 19 (2):175-210.
    David Lewis is widely credited with the first formulation of common knowledge and the first rigorous analysis of convention. However, common knowledge and convention entered mainstream game theory only when they were formulated, later and independently, by other theorists. As a result, some of the most distinctive and valuable features of Lewis' game theory have been overlooked. We re-examine this theory by reconstructing key parts in a more formal way, extending it, and showing how it (...)
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  4. Backwards induction in the centipede game.John Broome & Wlodek Rabinowicz - 1999 - Analysis 59 (4):237-242.
    The standard backward-induction reasoning in a game like the centipede assumes that the players maintain a common belief in rationality throughout the game. But that is a dubious assumption. Suppose the first player X didn't terminate the game in the first round; what would the second player Y think then? Since the backwards-induction argument says X should terminate the game, and it is supposed to be a sound argument, Y might be entitled to doubt X's rationality. (...)
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  5.  78
    Modern and postmodern challenges to game theory.Yanis Varoufakis - 1993 - Erkenntnis 38 (3):371 - 404.
    Equilibrium game theory borrows from neoclassical economics its rationality concept which it immediately puts to work in order to produce the basic results it needs for building an elaborate narrative of social interaction. This paper focuses on some recent objections to game theory's use of rationality assumptions in general, and of backward induction and subgame perfection in particular, and interprets them in the light of the postmodern critique of the grand meta-narratives which social theorists often rely (...)
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  6.  45
    Epistemic Logic and the Theory of Games and Decisions.M. Bacharach, Louis André Gerard-Varet, Philippe Mongin & H. S. Shin (eds.) - 1997 - Dordrecht: Springer.
    This collection of papers in epistemic logic is oriented towards applications to game theory and individual decision theory. Most of these papers were presented at the inaugural conference of the LOFT (Logic for the Theory and Games and Decisions) conference series, which took place in 1994 in Marseille. Among the notions dealt with are those of common knowledge and common belief, infinite hierarchies of beliefs and belief spaces, logical omniscience, positive and negative introspection, backward induction and (...)
  7.  43
    A theory of forward induction in finitely repeated games.Nabil Al-Najjar - 1995 - Theory and Decision 38 (2):173-193.
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  8.  39
    Enumerative induction and the theory of games.Zbigniew Czerwiński - 1960 - Studia Logica 10 (1):29 - 38.
  9. To give a surprise exam, use game theory.Elliott Sober - 1998 - Synthese 115 (3):355-373.
    This paper proposes a game-theoretic solution of the surprise examination problem. It is argued that the game of “matching pennies” provides a useful model for the interaction of a teacher who wants her exam to be surprising and students who want to avoid being surprised. A distinction is drawn between prudential and evidential versions of the problem. In both, the teacher should not assign a probability of zero to giving the exam on the last day. This representation of (...)
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  10.  22
    Backward induction in games: an attempt at logical reconstruction.Wlodek Rabinowicz - 2000 - In Value and Choice Some Common Themes in Decision Theory and Moral Philosophy. pp. 243-256.
    Backward induction has been the standard method of solving finite extensive-form games with perfect information, notwithstanding the fact that this procedure leads to counter-intuitive results in various games. However, beginning in the late eighties, the method of backward induction became an object of criticism. It is claimed that the assumptions needed for its defence are quite implausible, if not incoherent. It is therefore natural to ask for the justification of backward induction: Can one show that rational players who know the (...)
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  11.  49
    The gradual decline of cooperation: Endgame effects in evolutionary game theory.Rudolf Schuessler - 1989 - Theory and Decision 26 (2):133-155.
  12.  43
    Forward induction in games with an outside option.Gonzalo Olcina - 1997 - Theory and Decision 42 (2):177-192.
    We provide eductive foundations for the concept of forward induction, in the class of games with an outside option. The formulation presented tries to capture in a static notion the rest point of an introspective process, achievable from some restricted preliminary beliefs. The former requisite is met by requiring the rest point to be a Nash equilibrium that yields a higher payoff than the outside option. With respect to the beliefs, we propose the Incentive Dominance Criterion. Players should consider one (...)
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  13.  73
    Grappling With the Centipede: Defence of Backward Induction for BI-Terminating Games.Wlodek Rabinowicz - 1998 - Economics and Philosophy 14 (1):95-126.
    According to the standard objection to backward induction in games, its application depends on highly questionable assumptions about the players' expectations as regards future counterfactual game developments. It seems that, in order to make predictions needed for backward reasoning, the players must expect each player to act rationally at each node that in principle could be reached in the game, and also to expect that this confidence in the future rationality of the players would be kept by each (...)
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  14. Game-theoretic axioms for local rationality and bounded knowledge.Gian Aldo Antonelli & Cristina Bicchieri - 1995 - Journal of Logic, Language and Information 4 (2):145-167.
    We present an axiomatic approach for a class of finite, extensive form games of perfect information that makes use of notions like “rationality at a node” and “knowledge at a node.” We distinguish between the game theorist's and the players' own “theory of the game.” The latter is a theory that is sufficient for each player to infer a certain sequence of moves, whereas the former is intended as a justification of such a sequence of moves. (...)
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  15.  69
    Backward Induction Is Not Robust: The Parity Problem and the Uncertainty Problem.Steven J. Brams & D. Marc Kilgour - 1998 - Theory and Decision 45 (3):263-289.
    A cornerstone of game theory is backward induction, whereby players reason backward from the end of a game in extensive form to the beginning in order to determine what choices are rational at each stage of play. Truels, or three-person duels, are used to illustrate how the outcome can depend on (1) the evenness/oddness of the number of rounds (the parity problem) and (2) uncertainty about the endpoint of the game (the uncertainty problem). Since there is (...)
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  16. A mug's game? Solving the problem of induction with metaphysical presuppositions.Nicholas Maxwell - 2004 - In John Earman & John Norton (eds.), PhilSci Archive.
    This paper argues that a view of science, expounded and defended elsewhere, solves the problem of induction. The view holds that we need to see science as accepting a hierarchy of metaphysical theses concerning the comprehensibility and knowability of the universe, these theses asserting less and less as we go up the hierarchy. It may seem that this view must suffer from vicious circularity, in so far as accepting physical theories is justified by an appeal to metaphysical theses in turn (...)
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  17.  89
    Common Knowledge of Rationality in Extensive Games.Boudewijn de Bruin - 2008 - Notre Dame Journal of Formal Logic 49 (3):261-280.
    We develop a logical system that captures two different interpretations of what extensive games model, and we apply this to a long-standing debate in game theory between those who defend the claim that common knowledge of rationality leads to backward induction or subgame perfect (Nash) equilibria and those who reject this claim. We show that a defense of the claim à la Aumann (1995) rests on a conception of extensive game playing as a one-shot event in combination (...)
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  18.  10
    Jue ce, bo yi yu ren zhi: gui na luo ji de li lun yu ying yong = Decision-making, game and cognition: the theory and application of inductive logic.Xiaoming Ren - 2014 - Beijing: Beijing shi fan da xue chu ban she. Edited by Xiaoping Chen.
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  19. Forward induction in games with an outside option.Gonzalo Olcina Vauteren - 1997 - Theory and Decision 42 (2).
     
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  20.  18
    Finite high-order games and an inductive approach towards Gowers's dichotomy.Roy Wagner - 2001 - Annals of Pure and Applied Logic 111 (1-2):39-60.
    We present the notion of finite high-order Gowers games, and prove a statement parallel to Gowers's Combinatorial Lemma for these games. We derive ‘quantitative’ versions of the original Gowers Combinatorial Lemma and of Gowers's Dichotomy, which place them in the context of the recently introduced infinite dimensional asymptotic theory for Banach spaces.
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  21.  61
    Are Game Theoretic Concepts Suitable Negotiation Support Tools? From Nash Equilibrium Refinements toward a Cognitive Concept of Rationality.Bertrand R. Munier - 1993 - Theory and Decision 34 (3):235.
  22. Optimal assertions, and what they implicate. A uniform game theoretic approach.Anton Benz & Robert van Rooij - 2007 - Topoi 26 (1):63-78.
    To determine what the speaker in a cooperative dialog meant with his assertion, on top of what he explicitly said, it is crucial that we assume that the assertion he gave was optimal. In determining optimal assertions we assume that dialogs are embedded in decision problems (van Rooij 2003) and use backwards induction for calculating them (Benz 2006). In this paper, we show that in terms of our framework we can account for several types of implicatures in a uniform way, (...)
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  23.  94
    Inductive Incompleteness.Matthias Hild - 2006 - Philosophical Studies 128 (1):109-135.
    Nelson Goodman cast the ‘problem of induction’ as the task of articulating the principles and standards by which to distinguish valid from invalid inductive inferences. This paper explores some logical bounds on the ability of a rational reasoner to accomplish this task. By a simple argument, either an inductive inference method cannot admit its own fallibility, or there exists some non-inferable hypothesis whose non-inferability the method cannot infer (violating the principle of ‘negative introspection’). The paper discusses some implications (...)
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  24.  88
    The logic of backwards inductions.Graham Priest - 2000 - Economics and Philosophy 16 (2):267-285.
    Backwards induction is an intriguing form of argument. It is used in a number of different contexts. One of these is the surprise exam paradox. Another is game theory. But its use is problematic, at least sometimes. The purpose of this paper is to determine what, exactly, backwards induction is, and hence to evaluate it. Let us start by rehearsing informally some of its problematic applications.
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  25.  34
    Bounded Rationality in the Centipede Game.Ashton T. Sperry-Taylor - 2011 - Episteme 8 (3):262-280.
    Normative game theory unsatisfactorily explains rational behavior. Real people do not behave as predicted, and what is prescribed as rational behavior is normally unattainable in real-life. The problem is that current normative analysis does not account for people's cognitive limitations – their bounded rationality. However, this paper develops an account of bounded rationality that explains the rationality of more realistic behavior. I focus on the Centipede Game, in which boundedly rational players explore and test others' immediate behavior, (...)
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  26.  18
    Meta-Inductive Probability Aggregation.Christian J. Feldbacher-Escamilla & Gerhard Schurz - 2023 - Theory and Decision 95 (4):663-689.
    There is a plurality of formal constraints for aggregating probabilities of a group of individuals. Different constraints characterise different families of aggregation rules. In this paper, we focus on the families of linear and geometric opinion pooling rules which consist in linear, respectively, geometric weighted averaging of the individuals’ probabilities. For these families, it is debated which weights exactly are to be chosen. By applying the results of the theory of meta-induction, we want to provide a general rationale, namely, (...)
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  27.  48
    Backward Induction without Common Knowledge.Cristina Bicchieri - 1988 - PSA: Proceedings of the Biennial Meeting of the Philosophy of Science Association 1988:329 - 343.
    A large class of games is that of non-cooperative, extensive form games of perfect information. When the length of these games is finite, the method used to reach a solution is that of a backward induction. Working from the terminal nodes, dominated strategies are successively deleted and what remains is a unique equilibrium. Game theorists have generally assumed that the informational requirement needed to solve these games is that the players have common knowledge of rationality. This assumption, however, has (...)
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  28.  33
    The Backward Induction Controversy as a Metaphorical Problem.Ramzi Mabsout - 2018 - Economic Thought 7 (1):24.
    The backward induction controversy in game theory flared up and then practically ended within a decade – the 1990s. The protagonists, however, did not converge on an agreement about the source of the controversy. Why was this the case, if opposing sides had access to the same modelling techniques and empirical facts? In this paper I offer an explanation for this controversy and its unsettled end. The answer is not to be found in the modelling claims made by (...)
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  29.  21
    Bounded inductive dichotomy: separation of open and clopen determinacies with finite alternatives in constructive contexts.Kentaro Sato - 2022 - Archive for Mathematical Logic 61 (3):399-435.
    In his previous work, the author has introduced the axiom schema of inductive dichotomy, a weak variant of the axiom schema of inductive definition, and used this schema for elementary ) positive operators to separate open and clopen determinacies for those games in which two players make choices from infinitely many alternatives in various circumstances. Among the studies on variants of inductive definitions for bounded ) positive operators, the present article investigates inductive dichotomy for these operators, (...)
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  30. A Study in Inductive Deliberation.Peter P. Vanderschraaf - 1995 - Dissertation, University of California, Irvine
    In this dissertation, I develop a theory of rational inductive deliberation in the context of strategic interaction that generalizes previous theories of inductive deliberation. In this account of inductive deliberation, I model rational deliberators as players engaged in noncooperative games, such that: They are Bayesian rational, in the sense that every deliberator chooses actions that maximize expected utility given the beliefs this deliberator has regarding the other deliberators, and They update their beliefs about one another recursively, (...)
     
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  31. Preference logic, conditionals and solution concepts in games.Johan van Benthem - unknown
    Preference is a basic notion in human behaviour, underlying such varied phenomena as individual rationality in the philosophy of action and game theory, obligations in deontic logic (we should aim for the best of all possible worlds), or collective decisions in social choice theory. Also, in a more abstract sense, preference orderings are used in conditional logic or non-monotonic reasoning as a way of arranging worlds into more or less plausible ones. The field of preference logic (cf. (...)
     
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  32.  23
    Bayesian Subjunctive Conditionals for Games and Decisions.Brian Skyrms - 1998 - Vienna Circle Institute Yearbook 5:161-172.
    The theory of rational decision has always been implicitly involved with subjunctive and counterfactual conditionals. “If I were to do A, this would happen; if I were to do B that would happen. ” When I have done A, I use the counterfactual: “If I had done B, the outcome would have been worse. ” Counterfactuals are handled so smoothly in decision theory and game theory that they are hardly ever explicitly discussed except in cases where (...)
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  33. Rationality and the backwards induction argument.José Luis Bermúdez - 1999 - Analysis 59 (4):243–248.
    Many philosophers and game theorists have been struck by the thought that the backward induction argument (BIA) for the finite iterated pris- oner’s dilemma (FIPD) recommends a course of action which is grossly counter-intuitive and certainly contrary to the way in which people behave in real-life FIPD-situations (Luce and Raiffa 1957, Pettit and Sugden 1989, Bovens 1997).1 Yet the backwards induction argument puts itself forward as binding upon rational agents. What are we to conclude from this? Is it that (...)
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  34. Epitaph for a Legless Centipede? A Paradox of Backward Induction.John Kemp & Bruce Philp - 1996 - Manchester Metropolitan University.
     
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  35. Backward induction and beliefs about oneself.Michael Bacharach - 1992 - Synthese 91 (3):247-284.
    According to decision theory, the rational initial action in a sequential decision-problem may be found by backward induction or folding back. But the reasoning which underwrites this claim appeals to the agent's beliefs about what she will later believe, about what she will later believe she will still later believe, and so forth. There are limits to the depth of people's beliefs. Do these limits pose a threat to the standard theory of rational sequential choice? It is argued, (...)
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  36.  52
    Belief system foundations of backward induction.Antonio Quesada - 2002 - Theory and Decision 53 (4):393-403.
    Two justifications of backward induction (BI) in generic perfect information games are formulated using Bonanno's (1992; Theory and Decision 33, 153) belief systems. The first justification concerns the BI strategy profile and is based on selecting a set of rational belief systems from which players have to choose their belief functions. The second justification concerns the BI path of play and is based on a sequential deletion of nodes that are inconsistent with the choice of rational belief functions.
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  37.  28
    Learning and Coordination: Inductive Deliberation, Equilibrium, and Convention.Peter Vanderschraaf - 2001 - Routledge.
    Vanderschraaf develops a new theory of game theory equilibrium selection in this book. The new theory defends general correlated equilibrium concepts and suggests a new analysis of convention.
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  38.  28
    Jeux évolutionnaires et paradoxe de l’induction rétrograde.Pierre Livet - 1998 - Philosophiques 25 (2):181-201.
    La théorie des jeux évolutionnaires s'oppose à la théorie des jeux classique en ce qu 'elle élimine les raisonnements des joueurs. Peut-elle dépasser les apories de la théorie classique ? Mais en reconsidérant le raisonnement classique d'induction rétrograde, en y introduisant des possibilités de révision, on évite son aspect paradoxal. L'intérêt de la théorie des jeux évolutionnaires est donc surtout de simuler l'évolution d'interactions dans des populations.Evolutionary game theory does not take into account reasoning players, in contrast with (...)
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  39.  49
    Inductive reasoning and chance discovery.Ahmed Y. Tawfik - 2004 - Minds and Machines 14 (4):441-451.
    This paper argues that chance (risk or opportunity) discovery is challenging, from a reasoning point of view, because it represents a dilemma for inductive reasoning. Chance discovery shares many features with the grue paradox. Consequently, Bayesian approaches represent a potential solution. The Bayesian solution evaluates alternative models generated using a temporal logic planner to manage the chance. Surprise indices are used in monitoring the conformity of the real world and the assessed probabilities. Game theoretic approaches are proposed to (...)
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  40.  64
    Agent Connectedness and Backward Induction.Christian W. Bach & Conrad Heilmann - 2011 - International Game Theory Review 13 (2):195-208.
    We conceive of a player in dynamic games as a set of agents, which are assigned the distinct tasks of reasoning and node-specific choices. The notion of agent connectedness measuring the sequential stability of a player over time is then modeled in an extended type-based epistemic framework. Moreover, we provide an epistemic foundation for backward induction in terms of agent connectedness. Besides, it is argued that the epistemic independence assumption underlying backward induction is stronger than usually presumed.
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  41.  45
    Machines Learn Better with Better Data Ontology: Lessons from Philosophy of Induction and Machine Learning Practice.Dan Li - 2023 - Minds and Machines 33 (3):429-450.
    As scientists start to adopt machine learning (ML) as one research tool, the security of ML and the knowledge generated become a concern. In this paper, I explain how supervised ML can be improved with better data ontology, or the way we make categories and turn information into data. More specifically, we should design data ontology in such a way that is consistent with the knowledge that we have about the target phenomenon so that such ontology can help us make (...)
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  42.  68
    Doxastic Conditions for Backward Induction.Thorsten Clausing - 2003 - Theory and Decision 54 (4):315-336.
    The problem of finding sufficient doxastic conditions for backward induction in games of perfect information is analyzed in a syntactic framework with subjunctive conditionals. This allows to describe the structure of the game by a logical formula and consequently to treat beliefs about this structure in the same way as beliefs about rationality. A backward induction and a non-Nash equilibrium result based on higher level belief in rationality and the structure of the game are derived.
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  43.  32
    Inconsistencies in extensive games.Martin Dufwenberg & Johan Lindén - 1996 - Erkenntnis 45 (1):103 - 114.
    In certain finite extensive games with perfect information, Cristina Bicchieri (1989) derives a logical contradiction from the assumptions that players are rational and that they have common knowledge of the theory of the game. She argues that this may account for play outside the Nash equilibrium. She also claims that no inconsistency arises if the players have the minimal beliefs necessary to perform backward induction. We here show that another contradiction can be derived even with minimal beliefs, so (...)
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  44.  19
    Optimal assertions, and what they implicate. A uniform game theoretic approach.Anton Benz & Robert Rooij - 2007 - Topoi 26 (1):63-78.
    To determine what the speaker in a cooperative dialog meant with his assertion, on top of what he explicitly said, it is crucial that we assume that the assertion he gave was optimal. In determining optimal assertions we assume that dialogs are embedded in decision problems (van Rooij 2003) and use backwards induction for calculating them (Benz 2006). In this paper, we show that in terms of our framework we can account for several types of implicatures in a uniform way, (...)
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  45.  70
    The logic of strategy.Cristina Bicchieri, Richard C. Jeffrey & Brian Skyrms (eds.) - 1999 - New York: Oxford University Press.
    Edited by three leading figures in the field, this exciting volume presents cutting-edge work in decision theory by a distinguished international roster of contributors. These mostly unpublished papers address a host of crucial areas in the contemporary philosophical study of rationality and knowledge. Topics include causal versus evidential decision theory, game theory, backwards induction, bounded rationality, counterfactual reasoning in games and in general, analyses of the famous common knowledge assumptions in game theory, and evaluations (...)
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  46. Indirect Reciprocity, Golden Opportunities for Defection, and Inclusive Reputation.Max Albert & Hannes Rusch - 2013 - MAGKS Discussion Paper Series in Economics.
    In evolutionary models of indirect reciprocity, reputation mechanisms can stabilize cooperation even in severe cooperation problems like the prisoner’s dilemma. Under certain circumstances, conditionally cooperative strategies, which cooperate iff their partner has a good reputation, cannot be invaded by any other strategy that conditions behavior only on own and partner reputation. The first point of this paper is to show that an evolutionary version of backward induction can lead to a breakdown of this kind of indirectly reciprocal cooperation. Backward induction, (...)
     
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  47.  46
    Weak systems of determinacy and arithmetical quasi-inductive definitions.P. D. Welch - 2011 - Journal of Symbolic Logic 76 (2):418 - 436.
    We locate winning strategies for various ${\mathrm{\Sigma }}_{3}^{0}$ -games in the L-hierarchy in order to prove the following: Theorem 1. KP+Σ₂-Comprehension $\vdash \exists \alpha L_{\alpha}\ models"\Sigma _{2}-{\bf KP}+\Sigma _{3}^{0}-\text{Determinacy}."$ Alternatively: ${\mathrm{\Pi }}_{3}^{1}\text{\hspace{0.17em}}-{\mathrm{C}\mathrm{A}}_{0}\phantom{\rule{0ex}{0ex}}$ "there is a β-model of ${\mathrm{\Delta }}_{3}^{1}-{\mathrm{C}\mathrm{A}}_{0}\text{\hspace{0.17em}}\text{\hspace{0.17em}}+\text{\hspace{0.17 em}}{\mathrm{\Sigma }}_{3}^{0}$ -Determinacy." The implication is not reversible. (The antecedent here may be replaced with ${\mathrm{\Pi }}_{3}^{1}\text{\hspace{0.17em}}\text{\hspace{0.17em}}\left({\mathrm{\Pi }}_{3}^{1}\right)-{\mathrm{C}\mathrm{A}}_{0}:\text{\hspace{0.17em}}{\mathrm{\Pi }}_{3}^{1}$ instances of Comprehension with only ${\mathrm{\Pi }}_{3}^{1}$ -lightface definable parameters—or even weaker theories.) Theorem 2. KP +Δ₂-Comprehension +Σ₂-Replacement + ${\mathrm{\Sigma }}_{3}^{0}\phantom{\rule{0ex}{0ex}}$ -Determinacy. (Here AQI (...)
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  48.  55
    A note on the relationship between graphs and information protocols.Jeffrey Kline & Shravan Luckraz - 2011 - Synthese 179 (S1):103-114.
    Information protocols (IP's) were developed to describe players who learn their social situation by their experiences. Although IP's look similar to colored multi-graphs (MG's), the two objects are constructed in fundamentally different ways. IP's are constructed using the global concept of history, whereas graphs are constructed using the local concept of edges. We give necessary and sufficient conditions for each theory to be captured by the other. We find that the necessary and sufficient condition for IP theory to (...)
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  49.  40
    Introduction to proof through number theory.Bennett Chow - 2023 - Providence, Rhode Island, USA: American Mathematical Society.
    Lighten up about mathematics! Have fun. If you read this book, you will have to endure bad math puns and jokes and out-of-date pop culture references. You'll learn some really cool mathematics to boot. In the process, you will immerse yourself in living, thinking, and breathing logical reasoning. We like to call this proofs, which to some is a bogey word, but to us it is a boogie word. You will learn how to solve problems, real and imagined. After all, (...)
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  50. Iterated backward inference: An algorithm for proper rationalizability.Oliver Schulte - unknown
    An important approach to game theory is to examine the consequences of beliefs that agents may have about each other. This paper investigates respect for public preferences. Consider an agent A who believes that B strictly prefers an option a to an option b. Then A respects B’s preference if A assigns probability 1 to the choice of a given that B chooses a or b. Respect for public preferences requires that if it is common belief that B (...)
     
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