Results for 'simulated learning experiences'

988 found
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  1.  10
    Study on the Influence Mechanism of Virtual Simulation Game Learning Experience on Student Engagement and Entrepreneurial Skill Development.Qixing Yang, Yue Zhang & Yawen Lin - 2022 - Frontiers in Psychology 12.
    With the emergence of the COVID-19 pandemic, virtual simulation games have provided an effective teaching method for online entrepreneurship education. By exploring the mechanisms that influence student engagement and learning outcomes from different perspectives, such as game design, team and individual perspectives, numerous scholars have demonstrated that such a teaching method can effectively improve students’ engagement and learning performance. However, the existing studies are relatively scattered, and there is a scarcity of studies in which the effects of said (...)
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  2.  37
    High-fidelity simulation and legal/ethical concepts: A transformational learning experience.K. V. Smith, J. Witt, J. Klaassen, C. Zimmerman & A. -L. Cheng - 2012 - Nursing Ethics 19 (3):390-398.
    Students in an undergraduate legal and ethical issues course continually told the authors that they did not have time to study for the course because they were busy studying for their clinical courses. Faculty became concerned that students were failing to realize the value of legal and ethical concepts as applicable to clinical practice. This led the authors to implement a transformational learning experience in which students applied legal and ethical course content in a high-fidelity human simulation (HFHS) scenario. (...)
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  3.  20
    Experience With a Linguistic Variant Affects the Acquisition of Its Sociolinguistic Meaning: An Alien‐Language‐Learning Experiment.Wei Lai, Péter Rácz & Gareth Roberts - 2020 - Cognitive Science 44 (4):e12832.
    How do speakers learn the social meaning of different linguistic variants, and what factors influence how likely a particular social–linguistic association is to be learned? It has been argued that the social meaning of more salient variants should be learned faster, and that learners' pre‐existing experience of a variant will influence its salience. In this paper, we report two artificial‐language‐learning experiments investigating this. Each experiment involved two language‐learning stages followed by a test. The first stage introduced the artificial (...)
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  4.  10
    Realising Corporate Social Responsibility Through Simulated Learnings.Luke Houghton & Heather Stewart - 2019 - Journal of Business Ethics Education 16:5-23.
    We argue that modern approaches to teaching Corporate Social Responsibility rely heavily on abstract descriptions of poorly framed problems. Such problems often point to a reality that does not favour the development of CSR. Instead it creates a level of abstraction between “business” and “social responsibility” because there is no real experience of the challenges of integrating CSR into business practice. The number one challenge of making CSR work is integrating it into culture and business practices. To assist in helping (...)
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  5. Learning and use of invariances: Experiments and network simulation.B. Krause & U. Gauger - 1997 - Poznan Studies in the Philosophy of the Sciences and the Humanities 56:195-214.
  6.  25
    Simulated Trading Environment as a Learning Tool in Corporate Finance.Zoltan Murgulov - 2012 - Journal of Business Ethics Education 9 (Special Issue):89-103.
    This research explores the application of an innovative learning approach by using trading simulation tutorials to reinforce the conventional learning styles in a corporate finance subject at postgraduate level. The majority of surveyed students perceive that their learning experience has been significantly enhanced through simulated trading tutorials. The post-trading survey shows students also indicate feeling more confident to self-monitor their learning. Furthermore, themajority of students feel able to recognise ethical issues in relation to trading in (...)
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  7. The epistemic superiority of experiment to simulation.Sherrilyn Roush - 2018 - Synthese 195 (11):4883-4906.
    This paper defends the naïve thesis that the method of experiment has per se an epistemic superiority over the method of computer simulation, a view that has been rejected by some philosophers writing about simulation, and whose grounds have been hard to pin down by its defenders. I further argue that this superiority does not come from the experiment’s object being materially similar to the target in the world that the investigator is trying to learn about, as both sides of (...)
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  8. The epistemic superiority of experiment to simulation.Sherrilyn Roush - 2018 - Synthese 195 (11):4883-4906.
    This paper defends the naïve thesis that the method of experiment has per se an epistemic superiority over the method of computer simulation, a view that has been rejected by some philosophers writing about simulation, and whose grounds have been hard to pin down by its defenders. I further argue that this superiority does not come from the experiment’s object being materially similar to the target in the world that the investigator is trying to learn about, as both sides of (...)
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  9.  13
    Order Matters! Influences of Linear Order on Linguistic Category Learning.Dorothée B. Hoppe, Jacolien Rij, Petra Hendriks & Michael Ramscar - 2020 - Cognitive Science 44 (11):e12910.
    Linguistic category learning has been shown to be highly sensitive to linear order, and depending on the task, differentially sensitive to the information provided by preceding category markers (premarkers, e.g., gendered articles) or succeeding category markers (postmarkers, e.g., gendered suffixes). Given that numerous systems for marking grammatical categories exist in natural languages, it follows that a better understanding of these findings can shed light on the factors underlying this diversity. In two discriminative learning simulations and an artificial language (...)
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  10.  20
    Order Matters! Influences of Linear Order on Linguistic Category Learning.Dorothée B. Hoppe, Jacolien van Rij, Petra Hendriks & Michael Ramscar - 2020 - Cognitive Science 44 (11):e12910.
    Linguistic category learning has been shown to be highly sensitive to linear order, and depending on the task, differentially sensitive to the information provided by preceding category markers (premarkers, e.g., gendered articles) or succeeding category markers (postmarkers, e.g., gendered suffixes). Given that numerous systems for marking grammatical categories exist in natural languages, it follows that a better understanding of these findings can shed light on the factors underlying this diversity. In two discriminative learning simulations and an artificial language (...)
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  11.  20
    Cross‐situational Learning From Ambiguous Egocentric Input Is a Continuous Process: Evidence Using the Human Simulation Paradigm.Yayun Zhang, Daniel Yurovsky & Chen Yu - 2021 - Cognitive Science 45 (7):e13010.
    Recent laboratory experiments have shown that both infant and adult learners can acquire word‐referent mappings using cross‐situational statistics. The vast majority of the work on this topic has used unfamiliar objects presented on neutral backgrounds as the visual contexts for word learning. However, these laboratory contexts are much different than the real‐world contexts in which learning occurs. Thus, the feasibility of generalizing cross‐situational learning beyond the laboratory is in question. Adapting the Human Simulation Paradigm, we conducted a (...)
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  12.  53
    An explorative study of experiences of healthcare providers posing as simulated care receivers in a 'care-ethical' lab.Linus Vanlaere, Madeleine Timmermann, Marleen Stevens & Chris Gastmans - 2012 - Nursing Ethics 19 (1):68-79.
    In recent approaches to ethics, the personal involvement of health care providers and their empathy are perceived as important elements of an overall ethical ability. Experiential working methods are used in ethics education to foster, inter alia, empathy. In 2008, the care-ethics lab ‘sTimul’ was founded in Flanders, Belgium, to provide training that focuses on improving care providers' ethical abilities through experiential working simulations. The curriculum of sTimul focuses on empathy sessions, aimed at care providers' empathic skills. The present study (...)
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  13.  9
    How Flow Experience and Self-Efficacy Define Students’ Online Learning Intentions: View From Task Technology Fit.Hai Huang & Yong Wang - 2022 - Frontiers in Psychology 13.
    The ongoing pandemic has transformed communication modes globally. Especially in the case of higher education, where countermeasures against coronavirus disease 2019 have affected students’ learning experience. This study emphasized the case of business simulation games, where critical factors were underlined to define learners’ intention to use an online learning environment through the lens of task technology fit as a theoretical stance. This study considered the statistical analysis of 523 students who attended the business simulation module online at the (...)
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  14.  12
    What Can Students Learn in an Extended Role-Play Simulation on Technology and Society?Michael C. Loui - 2009 - Bulletin of Science, Technology and Society 29 (1):37-47.
    In a small course on technology and society, students participated in an extended role-play simulation for two weeks. Each student played a different adult character in a fictional community, which faces technological decisions in three scenarios set in the near future. The three scenarios involved stem cell research, nanotechnology, and privacy. Each student had an active role in two scenarios and served as an observer for the third. At the beginning, students were apprehensive, excited, and uncertain. During the first and (...)
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  15. What we cannot learn from analogue experiments.Karen Crowther, Niels S. Linnemann & Christian Wüthrich - 2019 - Synthese (Suppl 16):1-26.
    Analogue experiments have attracted interest for their potential to shed light on inaccessible domains. For instance, ‘dumb holes’ in fluids and Bose–Einstein condensates, as analogues of black holes, have been promoted as means of confirming the existence of Hawking radiation in real black holes. We compare analogue experiments with other cases of experiment and simulation in physics. We argue—contra recent claims in the philosophical literature—that analogue experiments are not capable of confirming the existence of particular phenomena in inaccessible target systems. (...)
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  16.  2
    Model and Simulation of Maximum Entropy Phrase Reordering of English Text in Language Learning Machine.Weifang Wu - 2020 - Complexity 2020:1-9.
    This paper proposes a feature extraction algorithm based on the maximum entropy phrase reordering model in statistical machine translation in language learning machines. The algorithm can extract more accurate phrase reordering information, especially the feature information of reversed phrases, which solves the problem of imbalance of feature data during maximum entropy training in the original algorithm, and improves the accuracy of phrase reordering in translation. In the experiment, they were combined with linguistic features such as parts of speech, words, (...)
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  17.  10
    Promoting moral imagination in nursing education: Imagining and performing.Darlaine Jantzen, Lorelei Newton, Kerry-Ann Dompierre & Sean Sturgill - 2024 - Nursing Philosophy 25 (1):e12427.
    Moral imagination is a central component of moral agency and person‐centred care. Becoming moral agents who can sustain attention on patients and their families through their illness and suffering involves imagining the other, what moral possibilities are available, what choices to make, and how one wants to be. This relationship between moral agency, moral imagination, and personhood can be effaced by a focus on task‐driven technical rationality within the multifaceted challenges of contemporary healthcare. Similarly, facilitating students' moral agency can also (...)
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  18.  48
    Simulation, subjective knowledge, and the cognitive value of literary narrative.Scott R. Stroud - 2008 - Journal of Aesthetic Education 42 (3):pp. 19-41.
    In lieu of an abstract, here is a brief excerpt of the content:Simulation, Subjective Knowledge, and the Cognitive Value of Literary NarrativeScott R. Stroud (bio)IntroductionLiterary narrative holds the power to move individuals to thought, reflection, action, and belief. According to a longstanding view of literature, it is this impact on the reader that leads to literary narrative being valued so highly in our culture and in others. What exactly is the value of literature? Humanists such as Peter Lamarque and Stein (...)
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  19.  29
    Statistical Learning of Unfamiliar Sounds as Trajectories Through a Perceptual Similarity Space.Felix Hao Wang, Elizabeth A. Hutton & Jason D. Zevin - 2019 - Cognitive Science 43 (8):e12740.
    In typical statistical learning studies, researchers define sequences in terms of the probability of the next item in the sequence given the current item (or items), and they show that high probability sequences are treated as more familiar than low probability sequences. Existing accounts of these phenomena all assume that participants represent statistical regularities more or less as they are defined by the experimenters—as sequential probabilities of symbols in a string. Here we offer an alternative, or possibly supplementary, hypothesis. (...)
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  20.  8
    The Trouble With Thinking Like Arena: Learning to Use Simulation Software.Reinaldo J. Moraga & Diane M. Rodgers - 2011 - Bulletin of Science, Technology and Society 31 (2):144-152.
    Simulation software used for modeling has become as ubiquitous as computers themselves. Despite growing reliance on simulation in educational and workplace settings, users encounter frustration in using simulation software programs. The authors conducted a study with 26 engineering students and interviewed them about their experience learning the simulation software Arena for optimization modeling. These students experienced frustration with the process of learning to “think” like the simulation software. Students explained their difficulty with learning the software in a (...)
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  21.  9
    A study on the correlation between seat selection and interaction preference in virtual-reality fusion simulation experiment.Shihan Chen, Yuan Luo, Hao Zhang & Xiaohong Liu - 2022 - Frontiers in Psychology 13.
    In order to explore the correlation between students’ seat choice and interaction preference in the open gamification scenario, an experiment has been carried out on the platform of provincial virtual simulation experiment teaching center of a university, and tested the relationship between absolute distance, seat type, workstation type, and students’ interaction preference. The results show that in the virtual-reality fusion gamification scenario where students can move freely: The inner circle students can stimulate the outer circle students’ willingness to invest in (...)
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  22.  71
    Learning with neighbours: Emergence of convention in a society of learning agents.Roland Mühlenbernd - 2011 - Synthese 183 (S1):87-109.
    I present a game-theoretical multi-agent system to simulate the evolutionary process responsible for the pragmatic phenomenon division of pragmatic labour (DOPL), a linguistic convention emerging from evolutionary forces. Each agent is positioned on a toroid lattice and communicates via signaling games , where the choice of an interlocutor depends on the Manhattan distance between them. In this framework I compare two learning dynamics: reinforcement learning (RL) and belief learning (BL). An agent’s experiences from previous plays influence (...)
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  23.  15
    Understanding Human Decision Making in an Interactive Landslide Simulator Tool via Reinforcement Learning.Pratik Chaturvedi & Varun Dutt - 2021 - Frontiers in Psychology 11.
    Prior research has used an Interactive Landslide Simulator tool to investigate human decision making against landslide risks. It has been found that repeated feedback in the ILS tool about damages due to landslides causes an improvement in human decisions against landslide risks. However, little is known on how theories of learning from feedback would account for human decisions in the ILS tool. The primary goal of this paper is to account for human decisions in the ILS tool via computational (...)
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  24.  7
    Experiment on teaching visually impaired and blind children using a mobile electronic alphabetic braille trainer.Aliya Kintonova, Galimzhan Gabdreshov, Timur Yensebaev, Rizvangul Sadykova, Nurbek Yensebayev, Sultan Kulbasov & Daulet Magzymov - forthcoming - AI and Society:1-16.
    The article considers a pressing problem in the field of inclusive education: creating a comfortable learning environment for the effective education of children with special needs. In this article, a mobile electronic alphabet Braille simulator is an element of the learning environment for children with special needs. The article describes an experiment on teaching visually impaired and blind children using a mobile electronic Braille alphabet simulator. The mobile electronic Braille alphabet trainer, based on new advanced technology, was developed (...)
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  25.  6
    Simulation-based mathematics and social justice activities.Katherina von Bülow - 2023 - Prometeica - Revista De Filosofía Y Ciencias 27:316-326.
    In this paper, various dimensions of care involved in mathematics education are linked to the need to develop classroom activities that connect mathematics and social justice issues. Drawing from literature that shows cognition is situated and embodied, the importance of meaningful contextualization and social interaction when learning mathematics is highlighted. The concept of “simulation-based mathematics and social justice activities” is presented as an approach for the work of bringing social justice issues that have mathematics at their core to the (...)
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  26.  6
    Digital Simulation: Applying Critical Thinking to the Practice of Ethical Decision Making.Jay L. Caulfield & Felissa K. Lee - 2022 - Journal of Business Ethics Education 19:35-66.
    Teaching the nuances of ethical decision making is particularly challenging in fully online, asynchronous courses where real-time discussion is not an option. Digital simulations, in the context of an integrative online ethics course, can offer applied learning and assessment experiences. However, scholarship on the impact of digital simulations for teaching ethical decision making is limited. The purpose of this study is to explore whether digital simulation used as an assessment for ethical reasoning and complex decision making is effective (...)
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  27.  37
    Simulations Versus Case Studies: Effectively Teaching the Premises of Sustainable Development in the Classroom.Andrea M. Prado, Ronald Arce, Luis E. Lopez, Jaime García & Andy A. Pearson - 2019 - Journal of Business Ethics 161 (2):303-327.
    The systemic complexity of sustainable development imposes a major cognitive challenge to students’ learning. Faculty can explore new approaches in the classroom to teach the topic successfully, including the use of technology. We conducted an experiment to compare the effectiveness of a simulation vis-à-vis a case-based method to teach sustainable development. We found that both pedagogical methods are effective for teaching this concept, although our results support the idea that simulations are slightly more effective than case studies, particularly to (...)
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  28.  28
    Simulation in Higher Education: A sociomaterial view.Nick Hopwood, Donna Rooney, David Boud & Michelle Kelly - 2016 - Educational Philosophy and Theory 48 (2):165-178.
    This article presents a sociomaterial account of simulation in higher education. Sociomaterial approaches change the ontological and epistemological bases for understanding learning and offer valuable tools for addressing important questions about relationships between university education and professional practices. Simulation has grown in many disciplines as a means to bring the two closer together. However, the theoretical underpinnings of simulation pedagogy are limited. This paper extends the wider work of applying sociomaterial approaches to educational phenomena, taking up Schatzki’s practice theory (...)
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  29.  31
    On the Validity of Simulating Stagewise Development by Means of PDP Networks: Application of Catastrophe Analysis and an Experimental Test of Rule‐Like Network Performance.Maartje E. J. Raijmakers, Sylvester Koten & Peter C. M. Molenaar - 1996 - Cognitive Science 20 (1):101-136.
    This article addresses the ability of Parallel Distributed Processing (PDP) networks to generate stagewise cognitive development in accordance with Piaget's theory of cognitive epigenesis. We carried out a replication study of the simulation experiments by McClelland (1989) and McClelland and Jenkins (1991) in which a PDP network learns to solve balance scale problems. In objective tests motivated from catastrophe theory, a mathematical theory of transitions in epigenetical systems, no evidence for stage transitions in network performance was found. It is concluded (...)
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  30.  65
    Does opposition logic provide evidence for conscious and unconscious processes in artificial grammar learning?Richard J. Tunney & David R. Shanks - 2003 - Consciousness and Cognition 12 (2):201-218.
    The question of whether studies of human learning provide evidence for distinct conscious and unconscious influences remains as controversial today as ever. Much of this controversy arises from the use of the logic of dissociation. The controversy has prompted the use of an alternative approach that places conscious and unconscious influences on memory retrieval in opposition. Here we ask whether evidence acquired via the logic of opposition requires a dual-process account or whether it can be accommodated within a single (...)
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  31.  9
    Simulation and gamification in the modern educational space in the teaching system of RCTs.Tatiana Igorevna Tikhanovich - 2021 - Kant 38 (1):344-348.
    The article covers the simulation approach as a part of communicative-oriented teaching, where its main task is to remove psychological barriers in education leading to the fast and effective language learning. The main aim of this method is to provide a life experience through the modern educational environment. Modeling creates situations which helps us to try other strategies while sinking into screenplay. An example in the article we consider a linguo-didactic resource "Время говорить по-русски". The research relevant is vivid: (...)
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  32.  14
    Object‐Label‐Order Effect When Learning From an Inconsistent Source.Timmy Ma & Natalia L. Komarova - 2019 - Cognitive Science 43 (8):e12737.
    Learning in natural environments is often characterized by a degree of inconsistency from an input. These inconsistencies occur, for example, when learning from more than one source, or when the presence of environmental noise distorts incoming information; as a result, the task faced by the learner becomes ambiguous. In this study, we investigate how learners handle such situations. We focus on the setting where a learner receives and processes a sequence of utterances to master associations between objects and (...)
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  33.  12
    Application of Massive Open Online Course to Grammar Teaching for English Majors Based on Deep Learning.Minghui Du & Yiqun Qian - 2022 - Frontiers in Psychology 12.
    The study aims to explore the roles of Massive Open Online Courses based on deep learning in college students’ English grammar teaching. The data are collected using a survey. After the experimental data are analyzed, it is found that students have a low sense of happiness and satisfaction and are unwilling to practice oral English and learn language points in English learning. They think that college English learning only meets the needs of CET-4 and CET-6 and does (...)
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  34.  12
    Using Simulation and Virtual Practice in Midwifery and Nursing Education: Experiencing Self-Body-World “Differently”.Susan James & Brenda Cameron - 2013 - Phenomenology and Practice 7 (1):53-68.
    The journey into the world of midwifery or nursing requires the student to attend to the intertwining of self-body-world in order to shift their knowledge of self-body-world into a client/patient-centered context. One of the teaching-learning strategies used to provide safe opportunities is the use of simulations and virtual practices. Rather than learning intimate acts of touching, or life and death decision-making in situations with actual clients/patients, students enter their learning world with rubber torsos, cloth babies, and cyber (...)
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  35. What Have Google’s Random Quantum Circuit Simulation Experiments Demonstrated about Quantum Supremacy?Jack K. Horner & John Symons - 2021 - In Hamid R. Arabnia, Leonidas Deligiannidis, Fernando G. Tinetti & Quoc-Nam Tran (eds.), Advances in Software Engineering, Education, and E-Learning: Proceedings From Fecs'20, Fcs'20, Serp'20, and Eee'20. Springer.
    Quantum computing is of high interest because it promises to perform at least some kinds of computations much faster than classical computers. Arute et al. 2019 (informally, “the Google Quantum Team”) report the results of experiments that purport to demonstrate “quantum supremacy” – the claim that the performance of some quantum computers is better than that of classical computers on some problems. Do these results close the debate over quantum supremacy? We argue that they do not. In the following, we (...)
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  36.  30
    On the Validity of Simulating Stagewise Development by Means of PDP Networks: Application of Catastrophe Analysis and an Experimental Test of Rule‐Like Network Performance.Maartje E. J. Raijmakers, Sylvester von Koten & Peter C. M. Molenaar - 1996 - Cognitive Science 20 (1):101-136.
    This article addresses the ability of Parallel Distributed Processing (PDP) networks to generate stagewise cognitive development in accordance with Piaget's theory of cognitive epigenesis. We carried out a replication study of the simulation experiments by McClelland (1989) and McClelland and Jenkins (1991) in which a PDP network learns to solve balance scale problems. In objective tests motivated from catastrophe theory, a mathematical theory of transitions in epigenetical systems, no evidence for stage transitions in network performance was found. It is concluded (...)
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  37.  63
    On the Validity of Simulating Stagewise Development by Means of PDP Networks: Application of Catastrophe Analysis and an Experimental Test of Rule‐Like Network Performance.Risto Miikkulainen, Regina Vollmeyer, Bruce D. Burns, Keith J. Holyoak, Maartje E. J. Raijmakers, Sylvester van Koten, Peter C. M. Molenaar, Daniel Jurafsky, Gerhard Weber & Giuseppe Mantovani - 1996 - Cognitive Science 20 (1):101-136.
    This article addresses the ability of Parallel Distributed Processing (PDP) networks to generate stagewise cognitive development in accordance with Piaget's theory of cognitive epigenesis. We carried out a replication study of the simulation experiments by McClelland (1989) and McClelland and Jenkins (1991) in which a PDP network learns to solve balance scale problems. In objective tests motivated from catastrophe theory, a mathematical theory of transitions in epigenetical systems, no evidence for stage transitions in network performance was found. It is concluded (...)
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  38. Embodying emotions: What emotion theorists can learn from simulations of emotions. [REVIEW]Matthew P. Spackman & David Miller - 2008 - Minds and Machines 18 (3):357-372.
    Cognitively-oriented theories have dominated the recent history of the study of emotion. However, critics of this perspective suggest the role of the body in the experience of emotion is largely ignored by cognitive theorists. As an alternative to the cognitive perspective, critics are increasingly pointing to William James’ theory, which emphasized somatic aspects of emotions. This emerging emphasis on the embodiment of emotions is shared by those in the field of AI attempting to model human emotions. Behavior-based agents in AI (...)
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  39.  62
    Experiential learning of empathy in a care-ethics lab.Linus Vanlaere, Trees Coucke & Chris Gastmans - 2010 - Nursing Ethics 17 (3):325-336.
    To generate empathy in the care of vulnerable older persons requires care providers to reflect critically on their care practices. Ethics education and training must provide them with tools to accomplish such critical reflection. It must also create a pedagogical context in which good care can be taught and cultivated. The care-ethics lab ‘sTimul’ originated in 2008 in Flanders with the stimulation of ethical reflection in care providers and care providers in training as its main goal. Also in 2008, sTimul (...)
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  40.  10
    Reinforcement Learning-Based Collision Avoidance Guidance Algorithm for Fixed-Wing UAVs.Yu Zhao, Jifeng Guo, Chengchao Bai & Hongxing Zheng - 2021 - Complexity 2021:1-12.
    A deep reinforcement learning-based computational guidance method is presented, which is used to identify and resolve the problem of collision avoidance for a variable number of fixed-wing UAVs in limited airspace. The cooperative guidance process is first analyzed for multiple aircraft by formulating flight scenarios using multiagent Markov game theory and solving it by machine learning algorithm. Furthermore, a self-learning framework is established by using the actor-critic model, which is proposed to train collision avoidance decision-making neural networks. (...)
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  41.  15
    Concepts for simulations with actors to teach clinical ethics.Carola Seifart, Andrea Schönbauer, Settimio Monteverde & Tanja Krones - 2022 - Ethik in der Medizin 34 (3):319-338.
    Background Although simulation-based learning using simulated patients is a standard part of training in medical school, it is not yet used to the same extent in the teaching of medical ethics. There are good reasons to use simulation-based teaching, especially in clinical ethics, to gain practical experience through the situation-specific combination of knowledge, skills, and attitudes in the learning process. However, there are certain prerequisites regarding the design of simulations with actors in medical ethics education. Topics Using (...)
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  42.  32
    Translating Critical Pedagogy into Action Facilitating Adult Learning.Anne Rapp - 2011 - CLR James Journal 17 (1):37-57.
    Critical pedagogy, by brealdng down the boundaries between the academy and society, creates opportunities for deep and transformative learning. Inspired by bell hooks' call to engage the hearts as well as the minds of learners, this essay demonstrates two teaching methods that engage college students in intellectual inquiry that potentially challenges and undermines societal power relations. The first literally broadens the walls of the classroom through community-based projects. The second constructs an in-class learning experience that cultivates inter-personal perspective (...)
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  43.  62
    The Effects of Feature-Label-Order and Their Implications for Symbolic Learning.Michael Ramscar, Daniel Yarlett, Melody Dye, Katie Denny & Kirsten Thorpe - 2010 - Cognitive Science 34 (6):909-957.
    Symbols enable people to organize and communicate about the world. However, the ways in which symbolic knowledge is learned and then represented in the mind are poorly understood. We present a formal analysis of symbolic learning—in particular, word learning—in terms of prediction and cue competition, and we consider two possible ways in which symbols might be learned: by learning to predict a label from the features of objects and events in the world, and by learning to (...)
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  44. Dreaming as a virtual reality delusion simulator: gaining empathy whilst we sleep.Melanie G. Rosen - 2022 - International Journal of Dream Research 1 (15):73–85.
    The conscious experiences we have during sleep have the potential to improve our empathetic response to those who experience delusions and psychosis by supplying a virtual reality simulation of mental illness. Empathy for those with mental illness is lacking and there has been little improvement in the last decades despite efforts made to increase awareness. Our lack of empathy, in this case, may be due to an inability to accurately mentally simulate what it’s like to have a particular cognitive (...)
     
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  45.  91
    The experience dependent dynamics of human consciousness.Birgitta Dresp-Langley - 2018 - Open Journal of Philosophy 8 (2):116-143.
    By reviewing most of the neurobiology of consciousness, this article highlights some major reasons why a successful emulation of the dynamics of human consciousness by artificial intelligence is unlikely. The analysis provided leads to conclude that human consciousness is epigenetically determined and experience and context-dependent at the individual level. It is subject to changes in time that are essentially unpredictable. If cracking the code to human consciousness were possible, the result would most likely have to consist of a temporal pattern (...)
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  46.  60
    Implicit sequence learning: The truth is in the details.Axel Cleeremans & L. JimC)nez - 1998 - In Michael A. Stadler & Peter A. Frensch (eds.), Handbook of Implicit Learning. Newbury Park, CA: Sage.
    Over the past decade, sequence learning has gradually become a central paradigm through which to study implicit learning. In this chapter, we start by briefly summarizing the results obtained with different variants of the sequence learning paradigm. We distinguish three subparadigms in terms of whether the stimulus material is generated either by following a fixed and repeating sequence (e.g., Nissen & Bullemer, 1987), by relying on a complex set of rules from which one can produce several alternative (...)
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  47.  20
    Neural Learning Control of Flexible Joint Manipulator with Predefined Tracking Performance and Application to Baxter Robot.Min Wang, Huiping Ye & Zhiguang Chen - 2017 - Complexity:1-14.
    This paper focuses on neural learning from adaptive neural control for a class of flexible joint manipulator under the output tracking constraint. To facilitate the design, a new transformed function is introduced to convert the constrained tracking error into unconstrained error variable. Then, a novel adaptive neural dynamic surface control scheme is proposed by combining the neural universal approximation. The proposed control scheme not only decreases the dimension of neural inputs but also reduces the number of neural approximators. Moreover, (...)
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  48.  8
    Deep Learning Based Emotion Recognition and Visualization of Figural Representation.Xiaofeng Lu - 2022 - Frontiers in Psychology 12.
    This exploration aims to study the emotion recognition of speech and graphic visualization of expressions of learners under the intelligent learning environment of the Internet. After comparing the performance of several neural network algorithms related to deep learning, an improved convolution neural network-Bi-directional Long Short-Term Memory algorithm is proposed, and a simulation experiment is conducted to verify the performance of this algorithm. The experimental results indicate that the Accuracy of CNN-BiLSTM algorithm reported here reaches 98.75%, which is at (...)
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    Bodily contrast experiences in cultivating character for care.Linus Vanlaere & Roger Burggraeve - 2024 - Nursing Ethics 31 (1):7-16.
    Since 2008, in Flanders, we organize immersion sessions in a simulated context with the aim of stimulating student nurses and health professionals to learn virtuous caring. In this contribution, we first outline the purpose of this experiential learning: the cultivation of moral character. We come to the core of what we mean by moral character for care. We refer to Joan Tronto and Stan van Hooft to claim that caring is central to all aspects of nursing practice and (...)
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    Evidence for Learning to Learn Behavior in Normal Form Games.Timothy C. Salmon - 2004 - Theory and Decision 56 (4):367-404.
    Evidence presented in Salmon (2001; Econometrica 69(6) 1597) indicates that typical tests to identify learning behavior in experiments involving normal form games possess little power to reject incorrect models. This paper begins by presenting results from an experiment designed to gather alternative data to overcome this problem. The results from these experiments indicate support for a learning-to-learn or rule learning hypothesis in which subjects change their decision rule over time. These results are then used to construct an (...)
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