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57 found
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  1. L'hétérotopie du film Solaris et le test du canard.Nicolae Sfetcu - manuscript
    Solaris présente un excellent exemple de la façon dont les espaces hétérotopiques peuvent exister en termes cinématiques. Le film de Tarkovsky explore la manière dont les expériences acquises dans l’espace hétérotopique offrent à l’individu la possibilité d’inverser la vision panoramique et comment ces expériences peuvent enfin nous montrer comment nous pouvons recouvrer ou restaurer notre existence en tant que sujets individuels. À travers les expériences des personnages du film, nous sommes invités à observer les nombreuses forces et discours qui ont (...)
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  2. Solaris (Andrei Tarovski): The duck test.Nicolae Sfetcu - manuscript
    Stability of character is important for personal identity. Without stability, Kelvin's two colleagues suggest that Hari can be destroyed as an object. The correctness of Kelvin's intuition is also demonstrated by the famous inductive reasoning test of the duck. Unlike the dwarf of Sartorius who fails to pass the duck test of humanity. And as in the case of Snaut. Thed reductionism is part of a movement in the philosophy of mind that contradicts Cartesian dualism. René Descartes claims that human (...)
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  3. Music as Misdirection.Jason Leddington - forthcoming - In Jake Johnson (ed.), Viva Las Vegas: Music and Myth in America's City of Second Chances. Champaign, IL, USA:
    Magic and Vegas have a lot in common. Both have a reputation for bad taste and cheap thrills, and they’ve both generally been ignored—or at best ridiculed—by the art-critical establishment. It’s fitting, then, that no city loves magic like Vegas loves magic. Today, more than one-third of its top-selling shows feature magic, and this means that no complete treatment of art and entertainment in Sin City can afford to ignore it. But what’s at risk here is more than theoretical completeness. (...)
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  4. Crisis and Engagement: A Philosophy of Contemporary Art.Christopher Earley - 2023 - Dissertation, University of Warwick
    Contemporary art is a global success story. It is regularly lauded for its formal experimentation, its diversity, and its interrogation of pressing issues. However, it is also a category of art that creates deep confusion, seemingly floating free of any attempts to clarify its historical determination, conceptual definition, or criteria for critical judgement. The aim of this thesis is to move against this confusion by attempting to answer a central question: what makes art contemporary? In response, I develop three main (...)
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  5. The Aesthetics of Crossword Puzzles.Robbie Kubala - 2023 - British Journal of Aesthetics 63 (3):381-394.
    This paper develops an aesthetics of crossword puzzles. I present a taxonomy of crosswords in the Anglophone world and argue that there are three distinct sources of aesthetic value in crosswords. First, and in common with other puzzles, crosswords merit aesthetic experiences of our own agency: paradigmatically, the aesthetic experience of struggling for and hitting upon the right solution. In addition to instantiating the aesthetic value of puzzles in general, crosswords in particular can have two other sources of aesthetic value: (...)
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  6. Computer Art, Technology, and the Medium.Christopher Bartel - 2022 - Being and Value in Technology.
    Technological advancements often lead to revolutions in the creation of art; but, what is unclear is whether such advancements always correspond to revolutions regarding the artistic medium. The notion of an artistic medium is central to our thinking about, engagement with, and appreciation of art. Accounts of the interpretation, understanding, and experience of art must at some point grapple with the role of the artistic medium against such endeavors. Moreover, artists do not choose their medium by accident, but presumably do (...)
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  7. Culture and Dialogue: The Tenth Anniversary.Gerald Cipriani - 2022 - Culture and Dialogue 10 (1):1-4.
  8. PhilosophyPulp: Vol. 2.Kamila Grabowska-Derlatka, Jakub Gomułka & Rachel 'Preppikoma' Palm (eds.) - 2022 - Kraków, Poland: Wydawnictwo Libron.
  9. Aventurile lui Pinocchio - O poveste pentru oameni mari.Sfetcu Nicolae - 2022 - Bucharest: MultiMedia Publishing.
    Una din cele mai citite cărți din lume, considerată o metaforă a condiției umane, și pretabilă la o pluralitate de interpretări, Aventurile lui Pinocchio a avut un impact mare asupra culturii mondiale. Cartea răspunde unei prerogative care aparține doar capodoperelor: aceea de a fi în afara timpului. Cartea pune accent pe investigarea psihologică a personajului său central Pinocchio, în timp ce încearcă să descopere o umanitate pierdută în vidul tehnologiei și al științei. Mitul Pinocchio este folosit pentru a condamna cultura (...)
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  10. From Within, or the Domain of Design Practice.Claudia Westermann - 2022 - Constructivist Foundations 18 (1):137-139.
    Presenting an Open Peer Commentary on “In Maturana’s Wake: The Biology of Cognition’s Legacy and its Prospects” by Randall Whitaker, the article suggests that engaging with Maturana's biology of cognition in the context of design is a form of practice rather than application. Maturana's biology of cognition, the article argues, can be conceived of as initiating an educational process that supports agents to act “from within” rather than “from without.”.
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  11. Can Food Be Art in Virtue of Its Savour Alone?Mohan Matthen - 2021 - Critica 53 (157).
    Food has savour: a collection of properties (including appearance, aroma, mouth-feel) connected with the pleasure (or displeasure) of eating. After explaining this concept, and outlining a theory of aesthetic pleasure, I argue that, like paradigm examples of art, savour can be assessed relative to a culturally determined set of norms. Also like paradigm examples of art, the assessment of savour has no objective basis in the absence of such cultural norms. My argument in this paper is part of a larger (...)
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  12. Teaching Dance and Philosophy to Non Majors: The Integration of Movement Practices and Thought Experiments to Articulate Big Ideas.Megan Brunsvold Mercedes & Kristopher G. Phillips - 2021 - In Rebecca Farinas & Julie Van Camp (eds.), The Bloomsbury Handbook of Dance and Philosophy. London, UK: pp. 20-35.
    Philosophers sometimes wonder whether academic work can ever be truly interdisciplinary. Whether true interdisciplinarity is possible is an open question, but given current trends in higher education, it seems that at least gesturing toward such work is increasingly important. This volume serves as a testament to the fact that such work can be done. Of course, while it is the case that high-level theoretical work can flourish at the intersection of dance and philosophy, it remains to be seen how we (...)
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  13. The Novel as a Performing Art.Alexey Aliyev - 2020 - Philosophia 49 (3):941-955.
    The consensus is that the novel—along with painting, sculpture, and architecture—should be categorized as a non-performing art. In this essay, I argue that such categorization is misguided: In fact, there is good reason to categorize the novel as a performing art. I begin by showing that x is a performing art if the following conditions are satisfied: x is an art and to fully appreciate a work of x, it is necessary to experientially engage with a performance or a performance-like (...)
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  14. Video Games, Violence, and the Ethics of Fantasy: Killing Time.Christopher Bartel - 2020 - London: Bloomsbury Academic.
    Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve the (...)
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  15. Filosofia dell'arte contemporanea: installazioni, siti, oggetti.Elisa Caldarola - 2020 - 62100 Macerata MC, Italia: Quodlibet.
    L’arte contemporanea è caleidoscopica: può catapultarci in ambienti complessi o minimali richiedendo la nostra attiva partecipazione, ancorarsi a luoghi particolari, porci di fronte a opere apparentemente indistinguibili da oggetti ed eventi della vita quotidiana, appropriarsi illegalmente degli spazi pubblici, e così via. Questo volume muove dalla premessa che uno dei compiti della filosofia dell’arte sia prestare attenzione a specifiche pratiche artistiche e a teorie sull’arte avanzate in altri ambiti di ricerca, per poi organizzare in maniera perspicua la molteplicità dei dati (...)
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  16. I Hate Applause: Norm Macdonald and Laughter.Jeremy Fried - 2020 - In Ruth Tallman & Jason Southworth (eds.), Saturday Night Live and Philosophy: Deep Thoughts Through the Decades. pp. 169-176.
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  17. Comic Impossibilities.Jason Leddington - 2020 - Journal of Aesthetics and Art Criticism 78 (4):547-558.
    Argues for the controversial and initially counterintuitive thesis that theatrical magic (that is, the performance of conjuring tricks) is a form of standup comedy.
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  18. Portraits of the Landscape.Erich Hatala Matthes - 2020 - In Hans Maes (ed.), Portraits and Philosophy. Routledge.
    Portraits are defined in part by their aim to reveal and represent the inner ‘character’ of a person. Because landscapes are typically viewed as lacking such an ‘inner life,’ one might assume that landscapes cannot be the subject of portraiture. However, the notion of landscape character plays an important role in landscape aesthetics and preservation. In this essay, I argue that landscape artworks can thus share in portraiture’s goal of capturing character, and in doing so present us with essential tools (...)
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  19. Was Ist Ein Original?: Eine Begriffsbestimmung Jenseits Genieästhetischer Stereotype.Doris Reisinger (ed.) - 2020 - Berlin: Transcript Verlag.
    Um den Begriff des Originals gibt es heftige Debatten. Können Fälschungen ebenso gut sein wie Originale? Wann sind Kopien vielleicht sogar besser? Und ist die Zeit des Originals nicht überhaupt vorbei? Dabei tritt die Frage, was ein Original eigentlich sei, oft in den Hintergrund. Doris Reisinger stellt die These auf: Der Begriff des Originals ist nicht nur nicht obsolet, er hat auch nicht notwendig mit Neuheit, Urheberschaft oder ästhetischem Wert zu tun - das Problem des Originalbegriffs besteht schlicht darin, dass (...)
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  20. Algunos esbozos sobre el modo de ser de la obra performática.Carlos Eduardo Sanabria Bohórquez - 2019 - In Carlos Eduardo Sanabria Bohórquez & Sheyla Lisseth Yurivilca Aguilar (eds.), Aproximaciones teóricas a la danza. Bogota, Colombia: pp. 11-20.
    Los intentos de delimitación que se presentan a continuación, con motivo del arte danzario como forma de obra de arte performática o como instancia de lo performático, atienden a algunos cuestionamientos propuestos a la reflexión sobre el arte, por parte de algunas prácticas y fenómenos artísticos de la década de 1960 y que se relacionan con prácticas de la primera mitad del siglo XX. Son fenómenos artísticos que involucran la espacialidad, la corporeidad y el movimiento de quienes convergen con motivo (...)
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  21. There's No Place Like Home: Dwelling and Being at Home in Digital Games.Daniel Vella - 2019 - In Espen Aarseth & Stephan Günzel (eds.), Ludotopia: Spaces, Places and Territories in Computer Games. Bielefeld, Germany: pp. 141-166.
    This chapter considers the presence, in digital games, of experiences of dwelling. Starting with an engagement with the philosopher Edward S. Casey's distinction between hestial and hermetic spatial modes, the chapter argues that the player's spatial engagement with digital game worlds has tended to align with the hermetic pole, emphasizing movement, traversal and exploration. By contrast, hestial spatial practices, characterized by centrality, lingering and return, are far less prevalent both in digital games themselves and in discussions on spatiality in the (...)
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  22. Ontology and Transmedial Games.Christopher Bartel - 2018 - In Jon Robson & Grant Tavinor (eds.), The Aesthetics of Videogames. New York, NY, USA: pp. 9-23.
    Some theorists claim that games are “transmedial”, meaning that the same game can be played in different media. It is unclear, however, what are the limits of transmedial games. Are all games in-principle transmedial, or only some? One suggestion offered by Jesper Juul is that, if games are understood as sets of rules, then a game is transmedial if its rules can be either implemented or adapted into some new media. I argue against this view on the grounds that the (...)
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  23. Про музеологічну освіту та деякі особливості викладання музеологічних дисциплін.Oksana Bondarets - 2018 - NaUKMA Research Papers. History and Theory of Culture 1:69-75.
    У рамках підвищення кваліфікації (стажування) автор ознайомилась зі специфікою викладання музеологічних дисциплін у низці закладів вищої освіти України та наголошує як на важливості музеологічної освіти для наукових працівників музею, так і на необхідності удосконалення змісту, форм і методів цієї освіти. Розробка методики викладання музеологічних дисциплін є на сьогодні вкрай необхідною.
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  24. Décoloniser l'imaginaire esthétique : vers une écriture de nouveaux paradigmes caribéens.Lefrançois Frédéric & Catherine Kirchner-Blanchard - 2018 - Minorit'art. Revue de Recherches Décoloniales 2 (1):22-33.
    In this article, Catherine Kirchner-Blanchard et Frédéric Lefrançois question the decolonial stance of Caribbean artists who pursue artistic freedom and agency without relating or comparing their work to the great models of Western art history.
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  25. Why Gamers Are Not Performers.Andrew Kania - 2018 - Journal of Aesthetics and Art Criticism 76 (2):187-199.
    I argue that even if video games are interactive artworks, typical video games are not works for performance and players of video games do not perform these games in the sense in which a musician performs a musical composition (or actors a play, dancers a ballet, and so on). Even expert playings of video games for an audience fail to qualify as performances of those works. Some exemplary playings may qualify as independent “performance-works,” but this tells us nothing about the (...)
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  26. Architecture and Identity: Responses to Cultural and Technological Change 3rd Edition.Chris Abel - 2017 - Abingdon: Routledge.
    Expanding his collected essays on architectural theory and criticism, Chris Abel pursues his explorations across disciplinary and regional boundaries in search of a deeper understanding of architecture in the evolution of human culture and identity formation. From his earliest writings predicting the computer-based revolution in customised architectural production, through his novel studies on 'tacit knowing' in design or hybridisation in regional and colonial architecture, to his radical theory of the 'extended self', Abel has been a consistently fresh and provocative thinker, (...)
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  27. Magic: The Art of the Impossible.Jason Leddington - 2017 - In David Goldblatt, Lee B. Brown & Stephanie Patridge (eds.), Aesthetics: A Reader in the Philosophy of the Arts. New York, USA: Routledge. pp. 373-379.
    An introduction to the philosophical study of theatrical magic.
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  28. The enjoyment of negative emotions in the experience of magic.Jason Leddington - 2017 - Behavioral and Brain Sciences 40.
    Theatrical magic is designed to elicit negative emotions such as feelings of vulnerability, loss of control, apprehension, fear, confusion, and bafflement. This commentary suggests that the DISTANCE-EMBRACING model proposed by Menninghaus et al. can help us to understand how the experience of magic can be aesthetically pleasurable, not despite, rather thanks to, some of the strong negative emotions it provokes.
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  29. What Is an Antique?Benjamin L. Curtis & Darrin Baines - 2016 - Journal of Aesthetics and Art Criticism 74 (1):75-86.
    Antiques are undoubtedly objects worthy of aesthetic appreciation, but do they have a distinctive aesthetic value in virtue of being antiques? In this article we give an account of what it is to be an antique that gives the thesis that they do have a distinctive aesthetic value a chance of being true and suggests what that distinctive value consists in. After introducing our topic in Section I, in Section II we develop and defend the Adjectival Thesis: the thesis that (...)
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  30. Mikel Dufrenne et l'esthétique. Entre phénoménologie et philosophie de la nature.Jean-Baptiste Dussert & Adnen Jdey - 2016 - Presses Universitaires de Rennes.
    Ce livre s’efforce de réparer une injustice : proposer une réflexion d’ensemble sur l'œuvre du philosophe français Mikel Dufrenne (1910-1995) qui semble un peu délaissée voire méconnue aujourd’hui. Si sa démarche phénoménologique héritée de Husserl le conduit immanquablement à s’interroger sur la place singulière que l’objet esthétique occupe dans notre monde, son projet est plus ambitieux. L’attention que Mikel Dufrenne porte aux différents arts (les arts plastiques, la musique, la poésie) ainsi qu’à la richesse des expériences esthétiques vécues, décrites et (...)
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  31. Living-into, living-with: A Schutzian account of the player/character relationship.Rebecca A. Hardesty - 2016 - Glimpse 17:27-34.
    Games Studies reveals the performative nature of playing a character in a virtual-game-world (Nitsche 2008, p.205; Pearce 2006, p.1; Taylor 2002, p.48). Tbe Player/Character relationship is typically understood in terms of the player’s in-game “presence” (Boellstorff 2008, p.89; Schroeder 2002, p.6). This gives the appearance that living-into a game-world is an all-or- nothing affair: either the player is “present” in the game-world, or they are not. I argue that, in fact, a constitutive phenomenology reveals the Player/Character relationship to be a (...)
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  32. Defining Comics.Aaron Meskin - 2016 - In Aaron Meskin, Frank Bramlett & Roy Cook (eds.), The Routledge Companion to Comics. Routledge. pp. 221-229.
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  33. Using the Street for Art: A Reply to Baldini.Nick Riggle - 2016 - Journal of Aesthetics and Art Criticism 74 (2):191-195.
    I reply to Andrea Baldini's critical discussion of my "Street Art: The Transfiguration of the Commonplaces" (2010) by taking up the question: what is "the street" in street art? I argue that the relevant notion of the street is a space whose function it is to facilitate self-expression. I show how this clarifies and extends the theory developed in Riggle (2010). I then argue, contra Baldini, that street art is not always subversive, and when it is, it is not always (...)
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  34. Play Ergo Sum. Un'analisi del videogioco tra finzione, identità e trasporto.Manuel Maximilian Riolo - 2016 - Rome: UniversItalia Editrice.
  35. The Role of Luck in Originality and Creativity.Peg Zeglin Brand Weiser - 2015 - Journal of Aesthetics and Art Criticism 73 (1):31-55.
    In this article I explore the concept of originality from several viewpoints. Within the world of printmaking, I show that while print dealers may draw attention to originality in order to enhance economic value, artists emphasize the aesthetic value of a work based on the freedom to express artistic intent and to experiment with techniques of the medium. Within the worlds of philosophy and to some extent, psychology, “originality” has been misleadingly tied to the notions of “creativity” and “genius,” thereby (...)
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  36. Review of Greg Hainge's Noise Matters. [REVIEW]Gerald Keaney - 2015 - Philosofict 1 (3).
    In this extended review I argue that Greg Hainge takes a refreshing scientific rather than post modern approach to noisy art, though that he should have made his approach less equivocal. Written as the staff writer for Philosofict.
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  37. Editor's Introduction.Raymond Kolcaba - 2015 - Philosophy in the Contemporary World 22 (1):1-3.
  38. Relational Architecture: "Voz Alta" (Loud Voice), Rafael Lozano-Hemmer.Gemma Arguello Manresa - 2015 - In Jakub Petri (ed.), Performing Cultures. Institute of Philosophy of Jagiellonian University. pp. 43-51.
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  39. Philosophy of Digital Art.Katherine Thomson-Jones - 2015 - Stanford Encyclopedia of Philosophy.
    https://plato.stanford.edu/entries/digital-art/.
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  40. Toward A Deweyan Theory of Ethical and Aesthetic Performing Arts Practice.Aili Bresnahan - 2014 - Journal of Aesthetics and Phenomenology 1 (2):133-148.
    This paper formulates a Deweyan theory of performing arts practice that relies for its support on two main things: The unity Dewey ascribed to all intelligent practices (including artistic practice) and The observation that many aspects of the work of performing artists of Dewey’s time include features (“dramatic rehearsal,” action, interaction and habit development) that are part of Dewey’s characterization of the moral life. This does not deny the deep import that Dewey ascribed to aesthetic experience (both in art and (...)
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  41. Politics and Aesthetics: Partitions and Partitioning in Contemporary Art.Jonathan Owen Clark - 2014 - Contemporary Aesthetics 12.
    Jacques Rancière has defined the 'distribution of the sensible' as the effect of a type of aesthetico-political decision making that creates a partitioning of the realm of the perceivable in relation to both art and society. The artworld itself constructs its own particular types of curatorial partitioning: between art and non-art, between 'dominant, residual and emergent', and between mainstream and periphery. This essay examines certain 'boundary effects' that come into being as a result of the act of the partitioning itself, (...)
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  42. Mark Rothko and Romy Castro.Paulo Alexandre E. Castro (ed.) - 2014 - New York: Thephilosophersbookcompany & Createspace.
    This book is about what Mark Rothko and Romy Castro think about painting. The bottom line placed here is: what is matter for a painter? What they want to communicate with their art? And how they do it? This book seeks to uncover some of the secrets that are in minds painters. In the backgrond, waht unites, apparently, two such different artists is the way they establish intimacy with matter, even that a concept of matter or intimacy may assume and (...)
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  43. Conflict & Compassie: een hedendaagse blik op Wagner en een wagneriaanse blik op onszelf.Machiel Keestra - 2014 - In Rutger Helmers & Philip Westbroek (eds.), Conflict en compassie. 200 jaar Richard Wagner. Nationale Opera & Ballet. pp. 157-166.
    (text in Dutch) Mediated by the so-called Dream-organ ('Traumorgan') which opera composer Richard Wagner mentions in his writings, the author engages in a fictitious dialogue with Wagner. Their dialogue focuses on a few topics related to the conference theme 'Conflict and compassion' that were of concern to Wagner in his days and which have undergone some serious changes since his death. The author discusses with Wagner the 'death of tragedy', sexuality and desire after the sexual revolution, the attractivity of musical (...)
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  44. Um Corpo em Presença. Uma Aproximação a Marina Abramović.Tomás N. Castro - 2013 - Philosophica -- Revista Do Departamento de Filosofia da Faculdade de Letras de Lisboa 42:189-198.
    Describing some of Marina Abramović’s performances, this essay aims to provide one possible philosophical framework in what concerns this form of art. The scope of presence in Abramović is enlighten by employing some vocabulary from a certain body poetics into the embodiment reflection, and ontological issues in performance come out when thinking about re-performance possibilities.
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  45. Paganini Does Not Repeat. Musical Improvisation and the Type/Token Ontology.Alessandro Bertinetto - 2012 - Teorema: International Journal of Philosophy 31 (3):105-126.
    This paper explores the ontology of musical improvisation (MI). MI, as process in which creative and performing activities are one and the same generative occurrence, is contrasted with the most widespread conceptual resource used in inquiries about music ontology of the Western tradition: the type/token duality (TtD). TtD, which is used for explaining the relationship between musical works (MWs) and performances, does not fit for MI. Nonetheless MI can be ontologically related to MWs. A MW can ensue from MI and (...)
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  46. Fiction and Fictional Worlds in Videogames.Aaron Meskin & Jon Robson - 2012 - In J. R. Sageng, T. M. Larsen & H. Fossheim (eds.), The Philosophy of Computer Games. Springer. pp. 201-18.
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  47. A Cognitive Approach to the Earliest Art.Johan de Smedt & Helen de Cruz - 2011 - Journal of Aesthetics and Art Criticism 69 (4):379-389.
    This paper takes a cognitive perspective to assess the significance of some Late Palaeolithic artefacts (sculptures and engraved objects) for philosophicalconcepts of art. We examine cognitive capacities that are necessary to produceand recognize objects that are denoted as art. These include the ability toattribute and infer design (design stance), the ability to distinguish between themateriality of an object and its meaning (symbol-mindedness), and an aesthetic sensitivity to some perceptual stimuli. We investigate to what extent thesecognitive processes played a role in (...)
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  48. Editoriale–L'estetica all 'opera. Focus Genette'.Filippo Fimiani & Pierre-Henry Frangne - 2011 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 4 (1).
    In the ontology of the artwork and its regimes of existence, Gérard Genette gives but little room to the theory and practice of restoration. However, restoration is seen in relation to the identity of the work itself and to its material and pragmatic temporality and anachronism. In the wake of Nelson Goodman, it is also understood as a form of actuation and implementaion of the aesthetic experience. Starting from these premises, the present essay intends to examine the relationship between Genette’s (...)
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  49. Aesthetics a–Z.Eran Guter - 2010 - Edinburgh University Press.
    This introduction to aesthetics provides a layered treatment of both the historical background and contemporary debates in aesthetics. Extensive cross-referencing shows how issues in aesthetics intersect with other branches of philosophy and other fields that study the arts. Aesthetics A-Z is an ideal guide for newcomers to the field of aesthetics and a useful reference for more advanced students of philosophy, art history, media studies and the performing arts.
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  50. A Philosophy of Computer Art.Dominic Lopes - 2009 - New York: Routledge.
    What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? _A Philosophy of Computer Art_ is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth (...)
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