Results for 'Philosophy Tabloids, Blog Schema, Shame-game logic'

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  1. Logic for Lunatics.Gregory Wheeler - manuscript
    A sound and complete axiomatization of two tabloid blogs is presented, Leiter Logic (KB) and Deontic Leiter Logic (KDB), the latter of which can be extended to Shame Game Logic for multiple agents. The (B) schema describes the mechanism behind this class of tabloids, and illustrates the perils of interpreting a provability operator as an epistemic modal. To mark this difference, and to avoid sullying Brouwer's good name, the (B) schema for epistemic modals should be (...)
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  2.  19
    Logic for Lunatics.Gregory Wheeler - unknown
    A sound and complete axiomatization of two philosophy tabloids is given, Leiter Logic (KB) and Deontic Leiter Logic (KDB), in single agent format, the latter of which can be extended to Shame Game Logic for multiple players. The (B) schema captures the mechanism of tabloid inference, illustrating the perils of interpreting a provability operator as an epistemic modal. To mark this hazard, and to preserve Brouwer's good name, the (B) schema interpreted to govern epistemic (...)
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  3. Game Logic - An Overview.Marc Pauly & Rohit Parikh - 2003 - Studia Logica 75 (2):165-182.
    Game Logic is a modal logic which extends Propositional Dynamic Logic by generalising its semantics and adding a new operator to the language. The logic can be used to reason about determined 2-player games. We present an overview of meta-theoretic results regarding this logic, also covering the algebraic version of the logic known as Game Algebra.
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  4.  71
    Game logic is strong enough for parity games.Dietmar Berwanger - 2003 - Studia Logica 75 (2):205 - 219.
    We investigate the expressive power of Parikh's Game Logic interpreted in Kripke structures, and show that the syntactical alternation hierarchy of this logic is strict. This is done by encoding the winning condition for parity games of rank n. It follows that Game Logic is not captured by any finite level of the modal -calculus alternation hierarchy. Moreover, we can conclude that model checking for the -calculus is efficiently solvable iff this is possible for (...) Logic. (shrink)
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  5.  15
    Game Logic is Strong Enough for Parity Games.Dietmar Berwanger - 2003 - Studia Logica 75 (2):205-219.
    We investigate the expressive power of Parikh's Game Logic interpreted in Kripke structures, and show that the syntactical alternation hierarchy of this logic is strict. This is done by encoding the winning condition for parity games of rank n. It follows that Game Logic is not captured by any finite level of the modal μ-calculus alternation hierarchy. Moreover, we can conclude that model checking for the μ-calculus is efficiently solvable iff this is possible for (...) Logic. (shrink)
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  6.  35
    Game logic and its applications II.Mamoru Kaneko & Takashi Nagashima - 1997 - Studia Logica 58 (2):273-303.
    This paper provides a Genzten style formulation of the game logic framework GLm (0 m ), and proves the cut-elimination theorem for GLm. As its application, we prove the term existence theorem for GL used in Part I.
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  7. Logic, language-games and information: Kantian themes in the philosophy of logic.Jaakko Hintikka - 1973 - Oxford,: Clarendon Press.
    I LOGIC IN PHILOSOPHYPHILOSOPHY OF LOGIC i. On the relation of logic to philosophy I n this book, the consequences of certain logical insights for ...
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  8.  87
    Logic games are complete for game logics.Johan van Benthem - 2003 - Studia Logica 75 (2):183-203.
    Game logics describe general games through powers of players for forcing outcomes. In particular, they encode an algebra of sequential game operations such as choice, dual and composition. Logic games are special games for specific purposes such as proof or semantical evaluation for first-order or modal languages. We show that the general algebra of game operations coincides with that over just logical evaluation games, whence the latter are quite general after all. The main tool in proving (...)
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  9.  23
    Permissions, Prohibitions and Two Legalising.Three Contributions to Logical Philosophy - 2006 - In J. Jadacki & J. Pasniczek (eds.), The Lvov-Warsaw School: The New Generation. Reidel. pp. 195.
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  10.  55
    Games: Unifying Logic, Language, and Philosophy.Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.) - 2009 - Dordrecht, Netherland: Springer Verlag.
    This volume presents mathematical game theory as an interface between logic and philosophy.
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  11. Logic, language-games and information, kantian themes in the philosophy of logic.Jaakko Hintikka - 1973 - Revue Philosophique de la France Et de l'Etranger 163:477-478.
     
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  12. Game of Thrones and Philosophy: Logic Cuts Deeper Than Swords.William Irwin & Henry Jacoby (eds.) - 2012 - Wiley.
    _An in-depth look at the philosophical issues behind HBO's _Game of Thrones_ television series and the books that inspired it_ George R.R. Martin's _New York Times_ bestselling epic fantasy book series, A Song of Ice and Fire, and the HBO television show adapted from it, have earned critical acclaim and inspired fanatic devotion. This book delves into the many philosophical questions that arise in this complex, character-driven series, including: Is it right for a "good" king to usurp the throne of (...)
     
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  13.  15
    Ender's Game and Philosophy: The Logic Gate is Down.Kevin S. Decker & William Irwin (eds.) - 2013 - Malden, MA: Wiley.
    A threat to humanity portending the end of our species lurks in the cold recesses of space. Our only hope is an eleven-year-old boy. Celebrating the long-awaited release of the movie adaptation of Orson Scott Card’s novel about highly trained child geniuses fighting a race of invading aliens, this collection of original essays probes key philosophical questions raised in the narrative, including the ethics of child soldiers, politics on the internet, and the morality of war and genocide. Original essays dissect (...)
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  14. On the metamethodological dimension of the "expectancy paradox".Morris L. Shames - 1979 - Philosophy of Science 46 (3):382-388.
    When an experimenter uses the experimental method to investigate the effects of the experimenter's expectancy it may be that this research, too, is affected by his expectancy and thus there is an expectancy paradox. To the extent that the experimenter expectancy effect accounts for the variation in the dependent variable and is general, that is to say, universal in psychological research, the expectancy paradox is ineluctable. However, an analysis of the research reviews extant in this area yields the conclusion that (...)
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  15. Game Theory in Philosophy.Boudewijn de Bruin - 2005 - Topoi 24 (2):197-208.
    Game theory is the mathematical study of strategy and conflict. It has wide applications in economics, political science, sociology, and, to some extent, in philosophy. Where rational choice theory or decision theory is concerned with individual agents facing games against nature, game theory deals with games in which all players have preference orderings over the possible outcomes of the game. This paper gives an informal introduction to the theory and a survey of applications in diverse branches (...)
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  16.  34
    If Logic, Game-Theoretical Semantics, and the Philosophy of Science.Ahti-Veikko Pietarinen & Gabriel Sandu - 2004 - In S. Rahman J. Symons (ed.), Logic, Epistemology, and the Unity of Science. Kluwer Academic Publisher. pp. 105--138.
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  17.  61
    The logical structure of evolutionary explanation and prediction: Darwinism’s fundamental schema.Neil Tennant - 2014 - Biology and Philosophy 29 (5):611-655.
    We present a logically detailed case-study of Darwinian evolutionary explanation. Special features of Darwin’s explanatory schema made it an unusual theoretical breakthrough, from the point of view of the philosophy of science. The schema employs no theoretical terms, and puts forward no theoretical hypotheses. Instead, it uses three observational generalizations—Variability, Heritability and Differential Reproduction—along with an innocuous assumption of Causal Efficacy, to derive Adaptive Evolution as a necessary consequence. Adaptive Evolution in turn, with one assumption of scale (‘Deep Time’), (...)
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  18.  35
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
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  19.  67
    Games as formal tools versus games as explanations in logic and science.Ahti-Veikko Pietarinen - 2003 - Foundations of Science 8 (4):317-364.
    This paper addresses the theoretical notion of a game as it arisesacross scientific inquiries, exploring its uses as a technical andformal asset in logic and science versus an explanatory mechanism. Whilegames comprise a widely used method in a broad intellectual realm(including, but not limited to, philosophy, logic, mathematics,cognitive science, artificial intelligence, computation, linguistics,physics, economics), each discipline advocates its own methodology and aunified understanding is lacking. In the first part of this paper, anumber of game theories (...)
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  20.  83
    Dialogue Games for Many-Valued Logics — an Overview.C. G. Fermüller - 2008 - Studia Logica 90 (1):43-68.
    An overview of different versions and applications of Lorenzen’s dialogue game approach to the foundations of logic, here largely restricted to the realm of manyvalued logics, is presented. Among the reviewed concepts and results are Giles’s characterization of Łukasiewicz logic and some of its generalizations to other fuzzy logics, including interval based logics, a parallel version of Lorenzen’s game for intuitionistic logic that is adequate for finite- and infinite-valued Gödel logics, and a truth comparison (...) for infinite-valued Gödel logic. (shrink)
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  21. Deontic logic for strategic games.Allard Tamminga - 2013 - Erkenntnis 78 (1):183-200.
    We develop a multi-agent deontic action logic to study the logical behaviour of two types of deontic conditionals: (1) conditional obligations, having the form "If group H were to perform action aH, then, in group F's interest, group G ought to perform action aG" and (2) conditional permissions, having the form "If group H were to perform action aH, then, in group F's interest, group G may perform action aG". First, we define a formal language for multi-agent deontic action (...)
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  22. The game of the name: introducing logic, language, and mind.Gregory McCulloch - 1989 - New York: Oxford University Press.
    This introduction to modern work in analytic philosophy uses the example of the proper name to give a clear explanation of the logical theories of Gottlob Frege, and explain the application of his ideas to ordinary language. McCulloch then shows how meaning is rooted in the philosophy of mind and the question of intentionality, and looks at the ways in which thought can be "about" individual material objects.
  23. Preference logic, conditionals and solution concepts in games.Johan van Benthem - unknown
    Preference is a basic notion in human behaviour, underlying such varied phenomena as individual rationality in the philosophy of action and game theory, obligations in deontic logic (we should aim for the best of all possible worlds), or collective decisions in social choice theory. Also, in a more abstract sense, preference orderings are used in conditional logic or non-monotonic reasoning as a way of arranging worlds into more or less plausible ones. The field of preference (...) (cf. Hansson [10]) studies formal systems that can express and analyze notions of preference between various sorts of entities: worlds, actions, or propositions. The art is of course to design a language that combines perspicuity and low complexity with reasonable expressive power. In this paper, we take a particularly simple approach. As preferences are binary relations between worlds, they naturally support standard unary modalities. In particular, our key modality ♦ϕ will just say that is ϕ true in some world which is at least as good as the current one. Of course, this notion can also be indexed to separate agents. The essence of this language is already in [4], but our semantics is more general, and so are our applications and later language extensions. Our modal language can express a variety of preference notions between propositions. Moreover, as already suggested in [9], it can “deconstruct” standard conditionals, providing an embedding of conditional logic into more standard modal logics. Next, we take the language to the analysis of games, where some sort of preference logic is evidently needed ([23] has a binary modal analysis different from ours). We show how a qualitative unary preference modality suffices for defining Nash Equilibrium in strategic games, and also the Backward Induction solution for finite extensive games. Finally, from a technical perspective, our treatment adds a new twist. Each application considered in this paper suggests the need for some additional access to worlds before the preference modality can unfold its true power.. (shrink)
     
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  24.  48
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  25. Schemata: The concept of schema in the history of logic.John Corcoran - 2006 - Bulletin of Symbolic Logic 12 (2):219-240.
    The syllogistic figures and moods can be taken to be argument schemata as can the rules of the Stoic propositional logic. Sentence schemata have been used in axiomatizations of logic only since the landmark 1927 von Neumann paper [31]. Modern philosophers know the role of schemata in explications of the semantic conception of truth through Tarski’s 1933 Convention T [42]. Mathematical logicians recognize the role of schemata in first-order number theory where Peano’s second-order Induction Axiom is approximated by (...)
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  26.  9
    Logical Thinking in the Pyramidal Schema of Concepts: The Logical and Mathematical Elements.Lutz Geldsetzer & Richard L. Schwartz - 2012 - New York, NY, USA: Springer.
    This new volume on logic follows a recognizable format that deals in turn with the topics of mathematical logic, moving from concepts, via definitions and inferences, to theories and axioms. However, this fresh work offers a key innovation in its ‘pyramidal’ graph system for the logical formalization of all these items. The author has developed this new methodology on the basis of original research, traditional logical instruments such as Porphyrian trees, and modern concepts of classification, in which pyramids (...)
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  27.  54
    Logic and the foundations of the theory of games and decisions: Introduction.Giacomo Bonanno - 2005 - Synthese 147 (2):189-192.
  28.  79
    Logic, language games and ludics.Ahti-Veikko Pietarinen - 2003 - Acta Analytica 18 (30/31):89-123.
    Wittgenstein’s language games can be put into a wider service by virtue of elements they share with some contemporary opinions concerning logic and the semantics of computation. I will give two examples: manifestations of language games and their possible variations in logical studies, and their role in some of the recent developments in computer science. It turns out that the current paradigm of computation that Girard termed Ludics bears a striking resemblance to members of language games. Moreover, the kind (...)
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  29.  15
    Game Semantics, Quantifiers and Logical Omniscience.Bruno Ramos Mendonça - forthcoming - Logic and Logical Philosophy:1-22.
    Logical omniscience states that the knowledge set of ordinary rational agents is closed for its logical consequences. Although epistemic logicians in general judge this principle unrealistic, there is no consensus on how it should be restrained. The challenge is conceptual: we must find adequate criteria for separating obvious logical consequences from non-obvious ones. Non-classical game-theoretic semantics has been employed in this discussion with relative success. On the one hand, with urn semantics [15], an expressive fragment of classical game (...)
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  30.  81
    The Logical Incompatibility Thesis and Rules: A Reconsideration of Formalism as an Account of Games.William J. Morgan - 1987 - Journal of the Philosophy of Sport 14 (1):1-20.
  31.  97
    The logic of the body in bergson's motor schemes and Merleau-ponty's body schema.David Morris - 2000 - Philosophy Today 44 (Supplement):60-69.
  32.  22
    Backward induction in games: an attempt at logical reconstruction.Wlodek Rabinowicz - 2000 - In Value and Choice Some Common Themes in Decision Theory and Moral Philosophy. pp. 243-256.
    Backward induction has been the standard method of solving finite extensive-form games with perfect information, notwithstanding the fact that this procedure leads to counter-intuitive results in various games. However, beginning in the late eighties, the method of backward induction became an object of criticism. It is claimed that the assumptions needed for its defence are quite implausible, if not incoherent. It is therefore natural to ask for the justification of backward induction: Can one show that rational players who know the (...)
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  33.  83
    The Logic of Rational Play in Games of Perfect Information.Giacomo Bonanno - 1991 - Economics and Philosophy 7 (1):37-65.
    For the past 20 years or so the literature on noncooperative games has been centered on the search for an equilibrium concept that expresses the notion of rational behavior in interactive situations. A basic tenet in this literature is that if a “rational solution” exists, it must be a Nash equilibrium. The consensus view, however, is that not all Nash equilibria can be accepted as rational solutions. Consider, for example, the game of Figure 1.
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  34.  47
    Logic and games.Wilfrid Hodges - 2008 - Stanford Encyclopedia of Philosophy.
  35. The Logic Game: A Two-Player Game of Propositional Logic.Daniel J. Hicks & John Milanese - 2015 - Teaching Philosophy 38 (1):77-93.
    This paper introduces The Logic Game, a two-player strategy game designed to help students in introductory logic classes learn the truth conditions for the logical operators. The game materials can be printed using an ordinary printer on ordinary paper, takes 10-15 minutes to play, and the rules are fairly easy to learn. This paper includes a complete set of rules, a URL for a website hosting all of the game materials, and the results of (...)
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  36.  72
    Modelling Simultaneous Games in Dynamic Logic.Johan Van Benthem, Sujata Ghosh & Fenrong Liu - 2008 - Synthese 165 (2):247 - 268.
    We make a proposal for formalizing simultaneous games at the abstraction level of player's powers, combining ideas from dynamic logic of sequential games and concurrent dynamic logic. We prove completeness for a new system of 'concurrent game logic' CDGL with respect to finite non-determined games. We also show how this system raises new mathematical issues, and throws light on branching quantifiers and independence-friendly evaluation games for first-order logic.
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  37.  13
    Modelling simultaneous games in dynamic logic.Johan Benthem, Sujata Ghosh & Fenrong Liu - 2008 - Synthese 165 (2):247-268.
    We make a proposal for formalizing simultaneous games at the abstraction level of player’s powers, combining ideas from dynamic logic of sequential games and concurrent dynamic logic. We prove completeness for a new system of ‘concurrent game logic’ CDGL with respect to finite non-determined games. We also show how this system raises new mathematical issues, and throws light on branching quantifiers and independence-friendly evaluation games for first-order logic.
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  38.  27
    Dialogue Games for Minimal Logic.Alexandra Pavlova - forthcoming - Logic and Logical Philosophy:1.
    In this paper, we define a class of dialogue games for Johansson’s minimal logic and prove that it corresponds to the validity of minimal logic. Many authors have stated similar results for intuitionistic and classical logic either with or without actually proving the correspondence. Rahman, Clerbout and Keiff [17] have already specified dialogues for minimal logic; however, they transformed it into Fitch-style natural deduction only. We propose a different specification for minimal logic with the proof (...)
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  39.  73
    Propositional Logic Card Games.Anthony Shiver - 2013 - Teaching Philosophy 36 (1):51-58.
    In this paper I discuss card games designed to supplement or replace exercise sets on derivability and entailment in propositional logic. I present rules for two propositional logic card games that introduce chance and competition into discussions of propositional logic. The latter sections provide brief practical and theoretical notes on this kind of game, including ways courses that use these games can be more effective than courses that do not.
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  40.  61
    Medieval Obligationes as Logical Games of Consistency Maintenance.C. Dutilh Novaes - 2005 - Synthese 145 (3):371-395.
    I argue that the medieval form of dialectical disputation known as obligationes can be viewed as a logical game of consistency maintenance. The game has two participants, Opponent and Respondent. Opponent puts forward a proposition P; Respondent must concede, deny or doubt, on the basis of inferential relations between P and previously accepted or denied propositions, or, in case there is none, on the basis of the common set of beliefs. Respondent loses the game if he concedes (...)
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  41. Logics for Analyzing Games.Johan Van Benthem & Dominik Klein - 2019 - Stanford Encyclopedia of Philosophy.
     
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  42. David Bostock.On Motivating Higher-Order Logic - 2004 - In T. J. Smiley & Thomas Baldwin (eds.), Studies in the Philosophy of Logic and Knowledge. Published for the British Academy by Oxford University Press.
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  43. William S. Hatcher.I. Prologue on Mathematical Logic - 1973 - In Mario Augusto Bunge (ed.), Exact Philosophy; Problems, Tools, and Goals. Boston: D. Reidel. pp. 83.
     
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  44.  56
    The Method of Language-Games as a Method of Logic.Oskari Kuusela - 2014 - Philosophical Topics 42 (2):129-160.
    This paper develops an account of Wittgenstein’s method of language-games as a method of logic that exhibits important continuities with Russell’s and the early Wittgenstein’s conceptions of logic and logical analysis as the method of philosophy. On the proposed interpretation, the method of language-games is a method for isolating and modeling aspects of the uses of linguistic expressions embedded in human activities that enables one to make perspicuous complex uses of expressions by gradually building up the complexity (...)
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  45. On White Ignorance, White Shame, and Other Pitfalls in Critical Philosophy of Race.Marzia Milazzo - 2017 - Journal of Applied Philosophy 34 (4):557-572.
    This article examines Samantha Vice's essay ‘How Do I Live in This Strange Place?’, which sparked a storm of controversy in South Africa, as a starting point for interrogating understandings of whiteness and racism that are dominant in critical philosophy of race. I argue that a significant body of philosophical scholarship on whiteness in general and by white scholars in particular obfuscates the structural dimension of racism. The moralisation of racism that often permeates philosophical scholarship reproduces colourblind logics, which (...)
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  46.  12
    Proof Golf: A Logic Game.Cameron D. Brewer - 2022 - Teaching Philosophy 45 (3):279-297.
    Here I describe a game that I use in my logic classes once we begin derivations. The game can help improve class dynamics, help struggling students recognizes they are not alone, open lines of communication between students, and help students of all levels prepare for exams. The game can provide struggling students with more practice with the fundamental rules of a logical system while also challenging students who excel at derivations. If students are struggling with particular (...)
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  47. Darwin meets the logic of decision: Correlation in evolutionary game theory.Brian Skyrms - 1994 - Philosophy of Science 61 (4):503-528.
    The proper treatment of correlation in evolutionary game theory has unexpected connections with recent philosophical discussions of the theory of rational decision. The Logic of Decision (Jeffrey 1983) provides the correct framework for correlated evolutionary game theory and a variant of "ratifiability" is the appropriate generalization of "evolutionarily stable strategy". The resulting theory unifies the treatment of correlation due to kin, population viscosity, detection, signaling, reciprocal altruism, and behavior-dependent contexts. It is shown that (1) a strictly dominated (...)
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  48.  37
    Editorial: Logic and games. [REVIEW]Paul Dekker & Marc Pauly - 2002 - Journal of Logic, Language and Information 11 (3):287-288.
  49. Boston colloquium for the philosophy of science. [REVIEW]What is Elementary Logic - 1991 - Journal for General Philosophy of Science / Zeitschrift für Allgemeine Wissenschaftstheorie 22:201-204.
  50. Logic and Philosophy of Logic in Wittgenstein.Sebastian Sunday Grève - 2018 - Australasian Journal of Philosophy 96 (1):168-182.
    This essay discusses Wittgenstein's conception of logic, early and late, and some of the types of logical system that he constructed. The essay shows that the common view according to which Wittgenstein had stopped engaging in logic as a philosophical discipline by the time of writing Philosophical Investigations is mistaken. It is argued that, on the contrary, logic continued to figure at the very heart of later Wittgenstein's philosophy; and that Wittgenstein's mature philosophy of (...) contains many interesting thoughts that have gone widely unnoticed. (shrink)
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