Results for 'intelligence, cooperative-competitive intelligence, sport intelligence, game intelligence, embodied intelligence, affordances, perception-action, entropy'

990 found
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  1.  94
    Theory of Cooperative-Competitive Intelligence: Principles, Research Directions, and Applications.Robert Hristovski & Natàlia Balagué - 2020 - Frontiers in Psychology 11.
    We present a theory of cooperative-competitive intelligence (CCI), its measures, research program, and applications that stem from it. Within the framework of this theory, satisficing sub-optimal behavior is any behavior that does not promote a decrease in the prospective control of the functional action diversity/unpredictability (D/U) potential of the agent or team. This potential is defined as the entropy measure in multiple, context-dependent dimensions. We define the satisficing interval of behaviors as CCI. In order to manifest itself (...)
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  2. What Is Minimally Cooperative Behavior?Kirk Ludwig - 2020 - In Anika Fiebich (ed.), Minimal Cooperation and Shared Agency. Cham, Switzerland: Springer. pp. 9-40.
    Cooperation admits of degrees. When factory workers stage a slowdown, they do not cease to cooperate with management in the production of goods altogether, but they are not fully cooperative either. Full cooperation implies that participants in a joint action are committed to rendering appropriate contributions as needed toward their joint end so as to bring it about, consistently with the type of action and the generally agreed upon constraints within which they work, as efficiently as they can, where (...)
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  3. Evaluating Weaknesses of “Perceptual-Cognitive Training” and “Brain Training” Methods in Sport: An Ecological Dynamics Critique.Ian Renshaw, Keith Davids, Duarte Araújo, Ana Lucas, William M. Roberts, Daniel J. Newcombe & Benjamin Franks - 2019 - Frontiers in Psychology 9.
    The recent upsurge in “brain-training and perceptual-cognitive-training", proposing to improve isolated processes such as brain function, visual perception and decision-making, has created significant interest in elite sports practitioners, seeking to create an ‘edge’ for athletes. The claims of these related 'performance-enhancing industries' can be considered together as part of a process training approach proposing enhanced cognitive and perceptual skills and brain capacity, to support performance in everyday life activities, including sport. For example, the 'process-training industry' promotes the idea (...)
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  4. Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
    What is a game? What are we doing when we play a game? What is the value of playing games? Several different philosophical subdisciplines have attempted to answer these questions using very distinctive frameworks. Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content. Others have approached games as artworks and asked questions about the authorship of games, about the ontology of (...)
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  5.  57
    Dynamics of Perceptible Agency: The Case of Social Robots.Maria Brincker - 2016 - Minds and Machines 26 (4):441-466.
    How do we perceive the agency of others? Do the same rules apply when interacting with others who are radically different from ourselves, like other species or robots? We typically perceive other people and animals through their embodied behavior, as they dynamically engage various aspects of their affordance field. In second personal perception we also perceive social or interactional affordances of others. I discuss various aspects of perceptible agency, which might begin to give us some tools to understand (...)
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  6.  18
    Competitive Team Sport Without External Referees: The Case of the Flying Disc Sport Ultimate.Gerhard Thonhauser - 2022 - Sport, Ethics and Philosophy 17 (1):85-100.
    Ultimate is a competitive team sport that is played, even at the highest level of competition, without external referees. The key to Ultimate as a self-refereed sport is the so-called ‘Spirit of the Game’. As this paper aims to show, the Spirit of the Game closely resembles Habermas’s theory of communicative action. This suggests that Habermas’s theory might be used to spell out the philosophical presuppositions of the Spirit of the Game. Most importantly, the (...)
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  7. Embodying Mental Affordances.Jelle Bruineberg & Jasper van den Herik - 2021 - Inquiry: An Interdisciplinary Journal of Philosophy:1-21.
    The concept of affordances is rapidly gaining traction in the philosophy of mind and cognitive sciences. Affordances are opportunities for action provided by the environment. An important open question is whether affordances can be used to explain mental action such as attention, counting, and imagination. In this paper, we critically discuss McClelland’s (‘The Mental Affordance Hypothesis’, 2020, Mind, 129(514), pp. 401–427) mental affordance hypothesis. While we agree that the affordance concept can be fruitfully employed to explain mental action, we argue (...)
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  8.  28
    Embodied Intelligence and Self-Regulation in Skilled Performance: or, Two Anxious Moments on the Static Trapeze.Kath Bicknell - 2021 - Review of Philosophy and Psychology 12 (3):595-614.
    In emphasising improvement, smooth coping and success over variability and regression, skill theory has overlooked the processes performers at all levels develop and rely on for managing bodily and affective fluctuations, and their impact on skilled performance. I argue that responding to the instability and variability of unique bodily capacities is a vital feature of skilled action processes. I suggest that embodied intelligence – a term I use to describe a set of abilities to perceptively interpret and make use (...)
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  9. What Makes Jeopardy! a Good Game?Brendan Shea - 2013 - In Shaun P. Young (ed.), Jeopardy! and Philosophy: What is Knowledge in the Form of a Question? Open Court. pp. 27-39.
    Competitive quiz shows, and Jeopardy! in particular, occupy a unique place among TV game shows. The most successful Jeopardy! contestants—Ken Jennings, Brad Rutter, Frank Sparenberg, and so on—have appeared on late night talk shows, been given book contracts, and been interviewed by major newspapers. This sort of treatment is substantially different than, say, the treatment that the winners of The Price is Right or Deal or No Deal are afforded. The distinctive status of quiz shows is evidenced in (...)
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  10.  55
    Ethics and Video Games.Christopher Bartel - 2023 - In James Harold (ed.), Oxford Handbook of Ethics and Art. New York, NY: Oxford University Press.
    Ethics in video gaming is broad topic that extends beyond the familiar instances of “moral panics”. This chapter will first divide ethical issues into internal and external moral questions. Roughly, this equates to a distinction between the ethics in games and the ethics of games. The ethical issues internal to video games arise due to both their status as fictions and their status as games. Many games afford players the opportunity to perform violent and vicious acts; however, these are of (...)
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  11. Money as Media: Gilson Schwartz on the Semiotics of Digital Currency.Renata Lemos-Morais - 2011 - Continent 1 (1):22-25.
    continent. 1.1 (2011): 22-25. The Author gratefully acknowledges the financial support of CAPES (Coordenação de Aperfeiçoamento do Ensino Superior), Brazil. From the multifarious subdivisions of semiotics, be they naturalistic or culturalistic, the realm of semiotics of value is a ?eld that is getting more and more attention these days. Our entire political and economic systems are based upon structures of symbolic representation that many times seem not only to embody monetary value but also to determine it. The connection between monetary (...)
     
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  12.  8
    An Integrative Perspective on Interpersonal Coordination in Interactive Team Sports.Silvan Steiner, Anne-Claire Macquet & Roland Seiler - 2017 - Frontiers in Psychology 8:268221.
    Interpersonal coordination is a key factor in team performance. In interactive team sports, the limited predictability of a constantly changing context makes coordination challenging. Approaches that highlight the support provided by environmental information and theories of shared mental models provide potential explanations of how interpersonal coordination can nonetheless be established. In this article, we first outline the main assumptions of these approaches and consider criticisms that have been raised with regard to each. The aim of this article is to define (...)
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  13.  13
    An Embodied Tutoring System for Literal vs. Metaphorical Concepts.Marietta Sionti, Thomas Schack & Yiannis Aloimonos - 2018 - Frontiers in Psychology 9:365590.
    • In this paper we combine motion captured data with linguistic notions in a game-like intelligent tutoring system, in order to help elementary school students to better differentiate literal from metaphorical uses of motion verbs, based on embodied information. In addition to the thematic goal, we intend to improve young students’ attention and spatiotemporal memory, by presenting sensorimotor data experimentally collected from thirty two participants in our motion capturing labs. Furthermore, we examine the accomplishment of game’s goals (...)
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  14.  98
    Digraph Competitions and Cooperative Games.René van Den Brink & Peter Borm - 2002 - Theory and Decision 53 (4):327-342.
    Digraph games are cooperative TU-games associated to domination structures which can be modeled by directed graphs. Examples come from sports competitions or from simple majority win digraphs corresponding to preference profiles in social choice theory. The Shapley value, core, marginal vectors and selectope vectors of digraph games are characterized in terms of so-called simple score vectors. A general characterization of the class of (almost positive) TU-games where each selectope vector is a marginal vector is provided in terms of (...) semi-circuits. Finally, applications to the ranking of teams in sports competitions and of alternatives in social choice theory are discussed. (shrink)
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  15.  12
    The Influence of a Competitive Field Hockey Match on Cognitive Function.Rachel Malcolm, Simon Cooper, Jonathan P. Folland, Christopher J. Tyler & Caroline Sunderland - 2022 - Frontiers in Human Neuroscience 16.
    Despite the known positive effects of acute exercise on cognition, the effects of a competitive team sport match are unknown. In a randomized crossover design, 20 female and 17 male field hockey players completed a battery of cognitive tests prior to, at half-time, and immediately following a competitive match ; with effect sizes presented as raw ES from mixed effect models. Blood samples were collected prior to and following the match and control trial, and analyzed for adrenaline, (...)
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  16.  10
    Digraph Competitions and Cooperative Games.René van den Brink & Peter Borm - 2002 - Theory and Decision 53 (4):327-342.
    Digraph games are cooperative TU-games associated to domination structures which can be modeled by directed graphs. Examples come from sports competitions or from simple majority win digraphs corresponding to preference profiles in social choice theory. The Shapley value, core, marginal vectors and selectope vectors of digraph games are characterized in terms of so-called simple score vectors. A general characterization of the class of (almost positive) TU-games where each selectope vector is a marginal vector is provided in terms of (...) semi-circuits. Finally, applications to the ranking of teams in sports competitions and of alternatives in social choice theory are discussed. (shrink)
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  17.  3
    Games: Conflict, Competition, and Cooperation.David Blagden & Mark de Rond (eds.) - 2018 - Cambridge University Press.
    The essays from prominent public intellectuals collected in this volume reflect an array of perspectives on the spectrum of conflict, competition, and cooperation, as well as a wealth of expertise on how games manifest in the world, how they operate, and how social animals behave inside them. They include previously unpublished material by former Cabinet minister Sayeeda Warsi, the philosopher A. C. Grayling, legal scholar Nicola Padfield, cycling coach David Brailsford, former military intelligence officer Frank Ledwidge, neuro-psychologist Barbara J. Sahakian, (...)
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  18.  10
    What Cognitive Mechanism, When, Where, and Why? Exploring the Decision Making of University and Professional Rugby Union Players During Competitive Matches.Michael Ashford, Andrew Abraham & Jamie Poolton - 2021 - Frontiers in Psychology 12.
    Over the past 50 years decision making research in team invasion sport has been dominated by three research perspectives,information processing,ecological dynamics, andnaturalistic decision making. Recently, attempts have been made to integrate perspectives, as conceptual similarities demonstrate the decision making process as an interaction between a players perception of game information and the individual and collective capability to act on it. Despite this, no common ground has been found regarding what connects perception and action during performance. The (...)
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  19. Competition as cooperation.C. Thi Nguyen - 2017 - Journal of the Philosophy of Sport 44 (1):123-137.
    Games have a complex, and seemingly paradoxical structure: they are both competitive and cooperative, and the competitive element is required for the cooperative element to work out. They are mechanisms for transforming competition into cooperation. Several contemporary philosophers of sport have located the primary mechanism of conversion in the mental attitudes of the players. I argue that these views cannot capture the phenomenological complexity of game-play, nor the difficulty and moral complexity of achieving cooperation (...)
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  20. Situated normativity: The normative aspect of embodied cognition in unreflective action.Erik Rietveld - 2008 - Mind 117 (468):973-1001.
    In everyday life we often act adequately, yet without deliberation. For instance, we immediately obtain and maintain an appropriate distance from others in an elevator. The notion of normativity implied here is a very basic one, namely distinguishing adequate from inadequate, correct from incorrect, or better from worse in the context of a particular situation. In the first part of this paper I investigate such ‘situated normativity’ by focusing on unreflective expert action. More particularly, I use Wittgenstein’s examples of craftsmen (...)
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  21.  19
    Sports and athletics: philosophy in action.Joseph C. Mihalich - 1982 - Totowa, N.J.: Rowman & Littlefield.
    Although sports and athletics provide a nearly universal social context for the learning of such cherished values as courage, honesty, discipline, communal efforts, and the pursuit of excellence, little attention has been devoted to the philosophy of this important element in human life. In a fascinating survey of the philosophic dimensions of sports and athletics, the author delves into a variety of topics, including game and play theory, play-forms and game principles in history, existentialism and sports, the popularity (...)
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  22. Objects as Temporary Autonomous Zones.Tim Morton - 2011 - Continent 1 (3):149-155.
    continent. 1.3 (2011): 149-155. The world is teeming. Anything can happen. John Cage, “Silence” 1 Autonomy means that although something is part of something else, or related to it in some way, it has its own “law” or “tendency” (Greek, nomos ). In their book on life sciences, Medawar and Medawar state, “Organs and tissues…are composed of cells which…have a high measure of autonomy.”2 Autonomy also has ethical and political valences. De Grazia writes, “In Kant's enormously influential moral philosophy, autonomy (...)
     
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  23. Embodied Cognition and Sport.Lawrence Shapiro & Shannon Spaulding - 2018 - In Massimiliano Cappuccio (ed.), Handbook of Embodied Cognition and Sport Psychology. MIT Press. pp. 3-22.
    Successful athletic performance requires precision in many respects. A batter stands behind home plate awaiting the arrival of a ball that is less than three inches in diameter and moving close to 100 mph. His goal is to hit it with a ba­­t that is also less than three inches in diameter. This impressive feat requires extraordinary temporal and spatial coordination. The sweet spot of the bat must be at the same place, at the same time, as the ball. A (...)
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  24.  55
    Gaming and the limits of digital embodiment.Robert Farrow & Ioanna Iacovides - 2014 - Philosophy and Technology 27 (2):221-233.
    This paper discusses the nature and limits of player embodiment within digital games. We identify a convergence between everyday bodily actions and activity within digital environments, and a trend towards incorporating natural forms of movement into gaming worlds through mimetic control devices. We examine recent literature in the area of immersion and presence in digital gaming; Calleja’s (2011) recent Player Involvement Model of gaming is discussed and found to rely on a probematic notion of embodiment as 'incorporation'. We go on (...)
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  25.  10
    Winning with mētis: embodied virtues in sport practice, from Odysseus to Maradona.Raúl Sánchez-García, Massimiliano Lorenzo Cappuccio & Jesús Ilundáin-Agurruza - forthcoming - Sport, Ethics and Philosophy:1-19.
    The Greek word mētis (μῆτις) traditionally refers to a particular form of wily intelligence associated with the arts of deception (dolos) and the knowledge of tricks (kerdē), subterfuges, and traps. Mētis evokes innovative and ground-breaking solutions, based on the capability to understand, anticipate, and possibly violate the others’ expectations. Most importantly, mētis presupposes practical wisdom, or prudence (phrόnesis), a dispositional quality that underpins all the virtues that deserve to be cultivated by sportspersons and that is pivotal to perfect sportspersons’ moral (...)
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  26.  26
    Embodied Cognition With and Without Mental Representations: The Case of Embodied Choices in Sports.Markus Raab & Duarte Araújo - 2019 - Frontiers in Psychology 10:467232.
    In this conceptual analysis contribution to the special issue on radical embodied cognition, we discuss how embodied cognition can exist with and without representations. We explore this concept through the lens of judgment and decision making in sports (JDMS). Embodied cognition has featured in many investigations of human behavior, but no single approach has emerged. Indeed, the very definitions of the concepts “embodiment” and “cognition” lack consensus, and consequently the degree of “radicalism” is not universally defined, either. (...)
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  27.  60
    Knowledge in co-action: social intelligence in collaborative design activity. [REVIEW]Satinder P. Gill & Jan Borchers - 2004 - AI and Society 18 (1):86-86.
    Skilled cooperative action means being able to understand the communicative situation and know how and when to respond appropriately for the purpose at hand. This skill is of the performance of knowledge in co-action and is a form of social intelligence for sustainable interaction. Social intelligence, here, denotes the ability of actors and agents to manage their relationships with each other. Within an environment we have people, tools, artefacts and technologies that we engage with. Let us consider all of (...)
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  28.  16
    Perception of the Sports Social Environment After the Development and Implementation of an Identification Tool for Contagious Risk Situations in Sports During the COVID-19 Pandemic.José Ramón Lete-Lasa, Rafael Martin-Acero, Javier Rico-Diaz, Joaquín Gomez-Varela & Dan Rio-Rodriguez - 2021 - Frontiers in Psychology 12.
    This study details the methodological process for creating a tool for the identification of COVID-19 potential contagion situations in sports and physical education before, during, and after practice and competition. It is a tool that implies an educational and methodological process with all the agents of the sports system. This tool identifies the large number of interactions occurring through sports action and everything that surrounds it in training, competition, and organization. The aim is to prepare contingency protocols based on an (...)
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  29.  5
    Expressive space: embodying meaning in video game environments.Gregory Whistance-Smith - 2022 - Boston: De Gruyter Oldenbourg.
    Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the (...)
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  30. Bodily intentionality and social affordances in context.Erik Rietveld - 2012 - In Fabio Paglieri (ed.), Consciousness in Interaction. !e role of the natural and social context in shaping consciousness. John Benjamins.
    There are important structural similarities in the way that animals and humans engage in unreflective activities, including unreflective social interactions in the case of higher animals. Firstly, it is a form of unreflective embodied intelligence that is ‘motivated’ by the situation. Secondly, both humans and non-human animals are responsive to ‘affordances’ (Gibson 1979); to possibilities for action offered by an environment. Thirdly, both humans and animals are selectively responsive to one affordance rather than another. Social affordances are a subcategory (...)
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  31.  27
    Handbook of Embodied Cognition and Sport Psychology.Massimiliano L. Cappuccio (ed.) - 2019 - MIT Press.
    The first systematic collaboration between cognitive scientists and sports psychologists considers the mind–body relationship from the perspective of athletic skill and sports practice. This landmark work is the first systematic collaboration between cognitive scientists and sports psychologists that considers the mind–body relationship from the perspective of athletic skill and sports practice. With twenty-six chapters by leading researchers, the book connects and integrates findings from fields that range from philosophy of mind to sociology of sports. The chapters show not only that (...)
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  32. Epistemic affordances in gestalt perception as well as in emotional facial expressions and gestures.Klaus Schwarzfischer - 2021 - Gestalt Theory 43 (2):179-198.
    Methodological problems often arise when a special case is confused with the general principle. So you will find affordances only for ‚artifacts’ if you restrict the analysis to ‚artifacts’. The general principle, however, is an ‚invitation character’, which triggers an action. Consequently, an action-theoretical approach known as ‚pragmatic turn’ in cognitive science is recommended. According to this approach, the human being is not a passive-receptive being but actively produces those action effects that open up the world to us. This ‚ideomotor (...)
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  33. Moving Beyond Mirroring - a Social Affordance Model of Sensorimotor Integration During Action Perception.Maria Brincker - 2010 - Dissertation, City University of New York
    The discovery of so-called ‘mirror neurons’ - found to respond both to own actions and the observation of similar actions performed by others - has been enormously influential in the cognitive sciences and beyond. Given the self-other symmetry these neurons have been hypothesized as underlying a ‘mirror mechanism’ that lets us share representations and thereby ground core social cognitive functions from intention understanding to linguistic abilities and empathy. I argue that mirror neurons are important for very different reasons. Rather than (...)
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  34. Artifacts and affordances: from designed properties to possibilities for action.Fabio Tollon - 2021 - AI and Society 2:1-10.
    In this paper I critically evaluate the value neutrality thesis regarding technology, and find it wanting. I then introduce the various ways in which artifacts can come to influence moral value, and our evaluation of moral situations and actions. Here, following van de Poel and Kroes, I introduce the idea of value sensitive design. Specifically, I show how by virtue of their designed properties, artifacts may come to embody values. Such accounts, however, have several shortcomings. In agreement with Michael Klenk, (...)
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  35.  23
    Designed to Seduce: Epistemically Retrograde Ideation and YouTube's Recommender System.Fabio Tollon - 2021 - International Journal of Technoethics 2 (12):60-71.
    Up to 70% of all watch time on YouTube is due to the suggested content of its recommender system. This system has been found, by virtue of its design, to be promoting conspiratorial content. In this paper, I first critique the value neutrality thesis regarding technology, showing it to be philosophically untenable. This means that technological artefacts can influence what people come to value (or perhaps even embody values themselves) and change the moral evaluation of an action. Second, I introduces (...)
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  36. Social Connection Through Joint Action and Interpersonal Coordination.Kerry L. Marsh, Michael J. Richardson & R. C. Schmidt - 2009 - Topics in Cognitive Science 1 (2):320-339.
    The pull to coordinate with other individuals is fundamental, serving as the basis for our social connectedness to others. Discussed is a dynamical and ecological perspective to joint action, an approach that embeds the individual’s mind in a body and the body in a niche, a physical and social environment. Research on uninstructed coordination of simple incidental rhythmic movement, along with research on goal‐directed, embodied cooperation, is reviewed. Finally, recent research is discussed that extends the coordination and cooperation studies, (...)
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  37.  37
    Artifacts and affordances: from designed properties to possibilities for action.Fabio Tollon - 2022 - AI and Society 37 (1):239-248.
    In this paper I critically evaluate the value neutrality thesis regarding technology, and find it wanting. I then introduce the various ways in which artifacts can come to influence moral value, and our evaluation of moral situations and actions. Here, following van de Poel and Kroes, I introduce the idea of value sensitive design. Specifically, I show how by virtue of their designed properties, artifacts may come to embody values. Such accounts, however, have several shortcomings. In agreement with Michael Klenk, (...)
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  38.  16
    Exploring socioaffective semiotricity: emotions and relational signs in traditional sporting games.Unai Sáez de Ocáriz, Carlos Mallén-Lacambra, Aaron Rillo-Albert & Pere Lavega-Burgués - 2022 - Semiotica 2022 (248):129-151.
    The traditional sporting games correspond to a set of signs full of meanings, which come to life through the motor behaviors of the players as they participate in its semiotic semantics. As a result of this exchange, interpersonal conflicts may emerge because of each person’s semiotic interpretation of the sociomotor dynamics of the game. This research aimed to analyze the comments of intense negative emotions that arise in conflicts of a praxical nature in a TSG, in its different parts, (...)
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  39. The Pragmatic Intelligence of Habits.Katsunori Miyahara & Ian Robertson - 2021 - Topoi 40 (3):597-608.
    Habitual actions unfold without conscious deliberation or reflection, and yet often seem to be intelligently adjusted to situational intricacies. A question arises, then, as to how it is that habitual actions can exhibit this form of intelligence, while falling outside the domain of paradigmatically intentional actions. Call this the intelligence puzzle of habits. This puzzle invites three standard replies. Some stipulate that habits lack intelligence and contend that the puzzle is ill-posed. Others hold that habitual actions can exhibit intelligence because (...)
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  40. Aristotle on Intelligent Perception.Marc Gasser-Wingate - 2022 - Philosophers' Imprint 22 (17):1-22.
    Aristotle presents perception as a potentially intelligent form of cognition—a form of cognition that allows us to respond in discerning, knowing ways to a range of different situations, and develop certain theoretical insights relevant to some inquiry. But it’s not clear how we should understand the interaction between our rational and perceptual powers in these cases, or how widespread we should take their interaction to be. In this paper I argue against interpretations on which human perception would be (...)
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  41.  5
    The Assemble of Olympism and Nationalism: Social Philosophical Analysis of Beijing 2022 Winter Olympic Games as Case Study.Jun Zhang, Zhenhua Zhou & Ali Redar Hameed - 2023 - International Journal of Philosophy 11 (3):78-86.
    Each Olympic Games will offer fresh research material in the fields of social and sports philosophy. This article uses Beijing 2022 Winter Olympic Games (B2022WOG) as an illustration to discuss the difficulty in viewing sports as contributors to social progress. We have examined the phenomena of fusing classical Chinese philosophy with social sports philosophy, as exemplified by the current Olympic movement. The key finding is that the fusion of Eastern and Western cultures and civilizations is responsible for sports revival as (...)
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  42. An Embodied Predictive Processing Theory of Pain.Julian Kiverstein, Michael David Kirchhoff & Mick Thacker - 2022 - Review of Philosophy and Psychology 1 (1):1-26.
    This paper aims to provide a theoretical framework for explaining the subjective character of pain experience in terms of what we will call ‘embodied predictive processing’. The predictive processing (PP) theory is a family of views that take perception, action, emotion and cognition to all work together in the service of prediction error minimisation. In this paper we propose an embodied perspective on the PP theory we call the ‘embodied predictive processing (EPP) theory. The EPP theory (...)
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  43.  27
    Collective Affordances.Martin Weichold & Gerhard Thonhauser - 2020 - Ecological Psychology 32 (1).
    This article develops an ecological framework for understanding collective action. This is contrasted with approaches familiar from the collective intentionality debate, which treat individuals as fundamental units of collective action. Instead, we turn to social ecological psychology and dynamical systems theory and argue that they provide a promising framework for understanding collectives as the central unit in collective action. However, we submit that these approaches do not yet appreciate enough the relevance of social identities for collective action. To analyze this (...)
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  44. Body Schema in Autonomous Agents.Zachariah A. Neemeh & Christian Kronsted - 2021 - Journal of Artificial Intelligence and Consciousness 1 (8):113-145.
    A body schema is an agent's model of its own body that enables it to act on affordances in the environment. This paper presents a body schema system for the Learning Intelligent Decision Agent (LIDA) cognitive architecture. LIDA is a conceptual and computational implementation of Global Workspace Theory, also integrating other theories from neuroscience and psychology. This paper contends that the ‘body schema' should be split into three separate functions based on the functional role of consciousness in Global Workspace Theory. (...)
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  45.  39
    An Embodied Predictive Processing Theory of Pain Experience.Julian Kiverstein, Michael D. Kirchhoff & Mick Thacker - 2022 - Review of Philosophy and Psychology 13 (4):973-998.
    This paper aims to provide a theoretical framework for explaining the subjective character of pain experience in terms of what we will call ‘embodied predictive processing’. The predictive processing (PP) theory is a family of views that take perception, action, emotion and cognition to all work together in the service of prediction error minimisation. In this paper we propose an embodied perspective on the PP theory we call the ‘embodied predictive processing (EPP) theory. The EPP theory (...)
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  46.  24
    Mind in Action: Experience and Embodied Cognition in Pragmatism.Pentti Määttänen - 2015 - Cham: Imprint: Springer.
    The book questions two key dichotomies: that of the apparent and real, and that of the internal and external. This leads to revised notions of the structure of experience and the object of knowledge. Our world is experienced as possibilities of action, and to know is to know what to do. A further consequence is that the mind is best considered as a property of organisms' interactions with their environment. The unit of analysis is the loop of action and (...), and the central concept is the notion of habit of action, which provides the embodied basis of cognition as the anticipation of action. This holds for non-linguistic tacit meanings as well as for linguistic meanings. Habit of action is a teleological notion and thus opens a possibility for defining intentionality and normativity in terms of the soft naturalism adopted in the book. The mind is embodied, and this embodiment determines our physical perspective on the world. Our sensory organs and other instruments give us instrumental access to the world, and this access is epistemic in character. The distinction between the physical and conceptual viewpoint allows us to define truth as the correspondence with operational fit. This embodied epistemic truth is however not a sign of antirealism, as the instrumentally accessed theoretical objects are precisely those objects that experimental science deals with.. (shrink)
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  47.  19
    Fighting games and Go: Exploring the aesthetics of play in professional gaming.Mark R. Johnson & Jamie Woodcock - 2017 - Thesis Eleven 138 (1):26-45.
    This paper examines the varied cultural meanings of computer game play in competitive and professional computer gaming and live-streaming. To do so it riffs off Andrew Feenberg’s 1994 work exploring the changing meanings of the ancient board game of Go in mid-century Japan. We argue that whereas Go saw a de-aestheticization with the growth of newspaper reporting and a new breed of ‘westernized’ player, the rise of professionalized computer gameplay has upset this trend, causing a re-aestheticization of (...)
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  48. Affordance as a Method in Visual Cultural Studies. Based on Theory and Tools of Vitality Semiotics.Martina Sauer - 2021 - Art Style International 2 (7):11-37.
    In a historiographical and methodological comparison of Formal Aesthetics and Iconology with the method of Affordance, the latter is to be introduced as a new method in Visual Cultural Studies. In extension ofepistemologically relevant aspects relatedtostyle and history of the artefacts, communicative and furthermoreaction and decisionrelevant aspects of artefacts become important. In this respect, it is the share of artefacts in life that the new method aims to uncover. The basis for this concern is the theory and methodological tools of (...)
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  49.  16
    Independent Mobility and Social Affordances of Places for Urban Neighborhoods: A Youth-Friendly Perspective.Frederico Lopes, Rita Cordovil & Carlos Neto - 2018 - Frontiers in Psychology 9:298103.
    Meaning of place is usually approached as slow social cognitive construction. However, grounded on the theory of affordances, it may also stem from direct perception-action processes, which enable the formation of immediate perceived functional, social or symbolic meaning of place (Raymond, Kyttä, & Stedman, 2017). In the present study, affordances of places, which are perceived by a specific perceiver in a specific place, were mapped using a web-map survey. Each place offers opportunities for interaction, behavior, use, feeling or meaning, (...)
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  50.  19
    A radical embodied perspective of autism: towards ethical, and inclusive views for cognitive diversities.Itzel Cadena Alvear & Melina Gastelum Vargas - 2022 - Resistances. Journal of the Philosophy of History 3 (6):e210101.
    Autism Spectrum Disorders have been defined as a group of developmental conditions that affect the capacity to interact with the physical and social environment, among others. A core feature of autism is the presence of restricted and repetitive behaviors that vary in complexity, form, and frequency throughout life history. These core features have traditionally been defined as impairments that interfere with communication competence. From an embodied approach, however, these actions could be seen as characteristic ways of interacting with the (...)
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